导航
There are different preferences for navigating the 3D Viewport in Blender. For painting and sculpting specific workflows it is recommended to use any of the following methods.
视图中心对齐鼠标 Alt 鼠标中键
Center the View on the surface directly under the mouse position. This way the rotation point of the viewport can be manually changed to any point you wish to orbit around.
视图中心对齐最后一画 数字键盘点.
视图中心对齐最后一画的平均位置。
Various preferences can also make navigation more convenient. These can be found in the “Navigation” tab of the preferences.
旋转方法 = 轨迹球
Tumble the view based on the mouse position in your 3D Viewport while rotating. This makes it very easy to tilt the viewport freely, instead of having the Z axis of the viewport locked.
Use the mouse position to zoom towards and rotate around the surface that is pointed at. This can be an alternative to the repeated manual use of the Center View to Mouse operator.
The disadvantage is that this navigation preference can lead to accidental navigation around backfacing geometry or very distant geometry.