烘焙

烘焙节点。

The Bake node allows saving and loading intermediate geometries. This node bakes parts of the node tree for better performance.

The data format used to store geometry data is not considered to be an import/export format. Volume objects, however, are saved using the OpenVDB file format which can be used interoperably.

Important

  • It’s not guaranteed that data written with one Blender version can be read by another Blender version.

输入

几何数据

Standard geometry input, which is used as the default bake item. More bake items can be added by dragging sockets into the blank socket or in the Bake Items panel. Items can be renamed by Ctrl-LMB on the socket name or in the nodes Properties panel.

烘焙项目

参考

编辑器:

几何节点编辑器

面板:

侧栏 ‣ 节点 ‣ 烘焙项目

The Bake Items panel is used to manage the input sockets of the node thus also managing what data is baked.

烘焙项目列表

Used to manage the inputs and outputs of the bake node. Items can be added, removed, renamed, and sorted.

接口类型

The data (插口) of the input/output.

属性域

The attribute domain used to evaluate the input field on.

是属性

烘焙项目是几何体上的已存储属性。

属性

Note

Some properties can only be edited in the Properties panel (Sidebar ‣ Node ‣ Properties).

烘焙模式

The Bake node can calculate the geometry of a single frame or an animation.

  • 动画:

    Bakes the geometry data for multiple frames. By default the scene frame range is used, however, a Custom Range can also be defined.

    定格:

    烘焙当前帧的几何数据。

烘焙

执行所有必要的几何计算,并将数据保存到磁盘或打包到 .blend 文件中。

  • 打包/解包

    打包或解包已烘焙好的数据。解包时,有不同的选项来控制数据的存储位置。这些选项与解包资源操作相同。

    删除(垃圾图标)

    删除烘焙数据。

烘焙目标

指定烘焙数据的存储位置。

  • 从修改器继承:

    该设置从包含烘焙节点的修改器中复制。这是默认设置。

    打包:

    烘焙数据打包到 .blend 文件中。因此不需要单独的文件。

    磁盘:

    烘焙数据存储在磁盘的一个单独目录中。

自定义路径

自定义一个手动保存烘焙数据的路径。

  • 烘焙路径

    烘焙数据存储在磁盘上的位置。需注意,此路径也被用于 模拟区

自定义区间 动画

覆盖场景中的模拟帧范围。

起始、结束

The start and end frame numbers for the custom range.

输出

For each input, the same output is added to act as a pass through.

几何数据

Standard geometry output, which is used as the default bake item. More bake items can be added by dragging sockets into the blank socket or in the Bake Items panel. Items can be renamed by Ctrl-LMB on the socket name or in the nodes Properties panel.