锥形
Generates a cone mesh that is optionally truncated.
输入
顶点
Number of vertices in the top and/or bottom circle of the cone. No geometry is generated if the number is below three.
侧面
Number of vertically stacked face loops that make up the cone’s sides. Increasing this will add horizontal cuts. No geometry is generated if the number is below one.
填充段数
Number of concentric rings in the top and/or bottom. No geometry is generated if the number is below one.
顶部半径
The radius of the cone’s top circle. If this is zero, the circle is reduced to a single vertex.
底部半径
与 顶部半径 相同,但针对底部的圆。
深度
设置圆锥的初始高度。
Note
If the top and bottom radii are both zero, this node will output a single line.
属性
填充类型
当它们的半径大于零时,顶部和底部的圆圈是如何被填充面的。
无:
不要填满圆圈。
多边形:
Fill the innermost circles with a single face.
三角形:
Fill the innermost circles with triangles connected to a vertex in the center.
输出
网格
标准的几何体输出。
顶视图
A boolean field with a selection of the faces on the top of the cone. If the Fill Type is set to None, this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.
侧面
A boolean field with a selection of the faces on the side of the cone.
底视图
A boolean field with a selection of the faces on the bottom of the cone. If the Fill Type is set to None, this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.
UV贴图
The default UV coordinate of each face corner. This can be connected to the 存储已命名属性 for populating a UV Map.