网格 转换为 曲线
The Mesh to Curve node turns each string of connected mesh edges into a poly spline. Whenever two or more strings cross each other, the splines will be split.
Loose vertices are ignored — they will not be turned into single-point splines.
Attributes, both named and unnamed ones, are transferred to the resulting splines. If there is a radius
attribute, it will be applied as such, although you may find it more convenient to use the 设置曲线半径 for this.
输入
网格
标准法向输入。
选择
在边缘域上评估的字段输入,以确定每个边缘是否将包含在结果中。
Tip
使用此输入比在转换之前或之后删除部分几何体更有效。
属性
该节点没有属性。
输出
曲线
生成的曲线。