导航
标题栏
视图菜单
视图菜单控制着编辑器的视图设置。
工具栏 T
显示或隐藏工具栏。
侧栏 N
显示或隐藏侧栏。
工具设置
显示或隐藏当前选中工具的设置。
调整上一步操作
显示一个弹出面板,用于更改上次完成的操作的属性。请参阅:调整上一步操作。
通道
显示或隐藏 通道区域。
预览为背景图
在背景中显示当前帧。
全部刷新 Ctrl-E
Reloads external files and refreshes the current frame preview. This is useful when you modified an external file or made a change in a scene that Blender didn’t detect.
框显所选 数字键盘句号.
Zooms the display to show only the selected strips.
框显全部 Home
最大化显示所有的片段。
框显场景/预览范围
将水平视图重置为当前场景范围,如果预览范围处于活动状态,则将其考虑在内。
转到当前帧 数字键盘0
Centers the horizontal timeline on the current frame.
区域缩放 Shift-B
点击并拖动绘制一个矩形,然后会缩放到这个矩形大小。
Limit 限制
Prevents you from panning higher than the highest used channel.
显示标记
显示标记区域。禁用后,标记 菜单也将隐藏,且标记操作在编辑器中不再可用。
显示为秒 Ctrl-T
在时间轴显示秒而非帧数。
同步可见范围
Synchronizes the horizontal panning and scale of the editor with other time-based editors that also have this option enabled. That way, they always show the same section of time.
导航
播放动画 空格键
开始或停止动画回放。这将在所有编辑器中开始播放。
转到当前帧 数字键盘0
滚动时间轴,使当前帧显示在正中。
跳转到上一个片段 PageDown
Moves the playhead to the nearest strip border (start or end) that’s before the current frame.
跳转到下一个片段 PageUp
Moves the playhead to the nearest strip border (start or end) that’s after the current frame.
跳转到上一个片段(中心) Alt-PageDown
Moves the playhead to the nearest strip center that’s before the current frame.
跳转到下一个片段(中心) Alt-PageUp
Moves the playhead to the nearest strip center that’s after the current frame.
范围
设置预览范围 P
Interactively define the frame range used for preview playback/rendering.
As long as this range is active, playback will be limited to it, letting you repeatedly view a segment of the video without having to manually rewind each time. It also limits the range that gets rendered by Sequence Render Animation (see below).
设置预览范围为片段
Apply a preview range that encompasses the selected strips.
清除预览范围 Alt-P
清除预览范围。
设置起始帧 Ctrl-Home
Set the Start frame of the scene to the current frame.
设置结束帧 Ctrl-End
Set the End frame of the scene to the current frame.
设置帧范围为片段
Set the Start and End frames of the scene so they encompass the selected strips.
序列渲染图像
Show the current frame preview as a Render Result where you can save it as an image file.
序列渲染动画
Save previews of the frames in the scene range (or the preview range, if active) to a video file or a series of image files. See the 输出 panel for details.
Note
Sequence Render Image and Sequence Render Animation don’t render the final video by default — specifically, they don’t render Scene Strips, instead using the preview’s shading mode (which is initially Solid).
To output a video where the Scene Strips are rendered, use the Render menu in the top-bar, or change Sidebar ‣ View ‣ Scene Strip Display ‣ Shading to Rendered. The latter option is only available if the Video Sequencer is in the Preview or Sequencer & Preview mode.
导出字幕
将文本片段(可用作字幕)导出到 SubRip 文档(.srt
)。导出的文档包含视频序列中的所有文本剪辑。
切换序列编辑器/预览 Ctrl-Tab
在 序列编辑器 和 预览 之间切换编辑器模式。
面光
区域控制,详见用户界面文档以获取更多信息。
标记菜单
标记 用于表示动画中具有关键点或重要事件的帧。像大多数动画编辑器一样,标记显示在编辑器的底部。
详见于 编辑标记。
主视图
调整视图
使用以下快捷操作来调整视图:
平移:鼠标中键
水平滚动:使用 Ctrl-滚轮,或拖动水平滚动条。
垂直滚动:使用 Shift-滚轮,或拖动垂直滚动条。
缩放: 滚轮
Scale view: Ctrl-MMB and drag left/right (horizontal scale) or up/down (vertical scale). Alternatively, you can drag the circles on the scrollbars with LMB.
播放头
播放头 是蓝色垂直线,顶部是当前帧编号。可按以下方式移动:
Jump or scrub: click or drag LMB in the scrubbing area at the top of the timeline.
Jump or scrub (alternative): click or drag Shift-RMB anywhere in the timeline. If you start dragging on a strip, that strip will be highlighted and displayed solo in the preview (all other strips are temporarily muted).
Move in single-frame increments: Left, Right, or Alt-Wheel.
Jump to the start or end frame of the scene (or preview range, if active): Shift-Left or Shift-Right.
While dragging with LMB or Shift-RMB, you can additionally hold Ctrl to snap to the start and end points of strips.
If scrubbing (or regular playback) performs poorly, you can speed it up by creating proxies.
Hint
The current frame is synchronized across all editors, so if you move the Playhead in the Timeline editor for example, it will move in the Video Sequence editor as well (and vice versa).