SkeletonModification2DLookAt

Experimental: This class may be changed or removed in future versions.

Inherits: SkeletonModification2D < Resource < RefCounted < Object

A modification that rotates a Bone2D node to look at a target.

Description

This SkeletonModification2D rotates a bone to look a target. This is extremely helpful for moving character’s head to look at the player, rotating a turret to look at a target, or any other case where you want to make a bone rotate towards something quickly and easily.

Properties

NodePath

bone2d_node

NodePath(“”)

int

bone_index

-1

NodePath

target_nodepath

NodePath(“”)

Methods

float

get_additional_rotation() const

bool

get_constraint_angle_invert() const

float

get_constraint_angle_max() const

float

get_constraint_angle_min() const

bool

get_enable_constraint() const

void

set_additional_rotation(rotation: float)

void

set_constraint_angle_invert(invert: bool)

void

set_constraint_angle_max(angle_max: float)

void

set_constraint_angle_min(angle_min: float)

void

set_enable_constraint(enable_constraint: bool)


Property Descriptions

NodePath bone2d_node = NodePath("") 🔗

The Bone2D node that the modification will operate on.


int bone_index = -1 🔗

  • void set_bone_index(value: int)

  • int get_bone_index()

The index of the Bone2D node that the modification will operate on.


NodePath target_nodepath = NodePath("") 🔗

The NodePath to the node that is the target for the LookAt modification. This node is what the modification will rotate the Bone2D to.


Method Descriptions

float get_additional_rotation() const 🔗

Returns the amount of additional rotation that is applied after the LookAt modification executes.


bool get_constraint_angle_invert() const 🔗

Returns whether the constraints to this modification are inverted or not.


float get_constraint_angle_max() const 🔗

Returns the constraint’s maximum allowed angle.


float get_constraint_angle_min() const 🔗

Returns the constraint’s minimum allowed angle.


bool get_enable_constraint() const 🔗

Returns true if the LookAt modification is using constraints.


void set_additional_rotation(rotation: float) 🔗

Sets the amount of additional rotation that is to be applied after executing the modification. This allows for offsetting the results by the inputted rotation amount.


void set_constraint_angle_invert(invert: bool) 🔗

When true, the modification will use an inverted joint constraint.

An inverted joint constraint only constraints the Bone2D to the angles outside of the inputted minimum and maximum angles. For this reason, it is referred to as an inverted joint constraint, as it constraints the joint to the outside of the inputted values.


void set_constraint_angle_max(angle_max: float) 🔗

Sets the constraint’s maximum allowed angle.


void set_constraint_angle_min(angle_min: float) 🔗

Sets the constraint’s minimum allowed angle.


void set_enable_constraint(enable_constraint: bool) 🔗

Sets whether this modification will use constraints or not. When true, constraints will be applied when solving the LookAt modification.


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