ResourceImporter

Inherits: RefCounted < Object

Inherited By: EditorImportPlugin, ResourceImporterBitMap, ResourceImporterBMFont, ResourceImporterCSVTranslation, ResourceImporterDynamicFont, ResourceImporterImage, ResourceImporterImageFont, ResourceImporterLayeredTexture, ResourceImporterMP3, ResourceImporterOBJ, ResourceImporterOggVorbis, ResourceImporterScene, ResourceImporterShaderFile, ResourceImporterTexture, ResourceImporterTextureAtlas, ResourceImporterWAV

Base class for resource importers.

Description

This is the base class for Godot’s resource importers. To implement your own resource importers using editor plugins, see EditorImportPlugin.

Tutorials


Enumerations

enum ImportOrder: 🔗

ImportOrder IMPORT_ORDER_DEFAULT = 0

The default import order.

ImportOrder IMPORT_ORDER_SCENE = 100

The import order for scenes, which ensures scenes are imported after all other core resources such as textures. Custom importers should generally have an import order lower than 100 to avoid issues when importing scenes that rely on custom resources.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.

Previous Next