ConfirmationDialog

Inherits: AcceptDialog < Window < Viewport < Node < Object

Inherited By: EditorCommandPalette, EditorFileDialog, FileDialog, ScriptCreateDialog

A dialog used for confirmation of actions.

Description

A dialog used for confirmation of actions. This window is similar to AcceptDialog, but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.

To get cancel action, you can use:

GDScriptC#

  1. get_cancel_button().pressed.connect(_on_canceled)
  1. GetCancelButton().Pressed += OnCanceled;

Properties

String

cancel_button_text

“Cancel”

Vector2i

min_size

Vector2i(200, 70) (overrides Window)

Vector2i

size

Vector2i(200, 100) (overrides Window)

String

title

“Please Confirm…” (overrides Window)

Methods

Button

get_cancel_button()


Property Descriptions

String cancel_button_text = "Cancel" 🔗

  • void set_cancel_button_text(value: String)

  • String get_cancel_button_text()

The text displayed by the cancel button (see get_cancel_button).


Method Descriptions

Button get_cancel_button() 🔗

Returns the cancel button.

Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.


User-contributed notes

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