ConfirmationDialog
Inherits: AcceptDialog < Window < Viewport < Node < Object
Inherited By: EditorCommandPalette, EditorFileDialog, FileDialog, ScriptCreateDialog
A dialog used for confirmation of actions.
Description
A dialog used for confirmation of actions. This window is similar to AcceptDialog, but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.
To get cancel action, you can use:
GDScriptC#
get_cancel_button().pressed.connect(_on_canceled)
GetCancelButton().Pressed += OnCanceled;
Properties
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title |
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Methods
Property Descriptions
String cancel_button_text = "Cancel"
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The text displayed by the cancel button (see get_cancel_button).
Method Descriptions
Returns the cancel button.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
User-contributed notes
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