GD0003: Found multiple classes with the same name in the same script file
Rule ID | GD0003 |
Category | Usage |
Fix is breaking or non-breaking | Non-breaking |
Enabled by default | Yes |
Cause
A script file contains multiple types that derives from GodotObject
with a name that matches the script file. Only one type in the script file should match the file name.
Rule description
Godot requires scripts to have a unique path so every type must be defined on its own file and the type name must match the file name.
public partial class MyNode : Node { }
namespace DifferentNamespace
{
// Invalid because there's already a type with the name MyNode in this file.
public partial class MyNode : Node { }
}
// Invalid because there's already a type with the name MyNode in this file.
public partial class MyNode<T> : Node { }
How to fix violations
To fix a violation of this rule, move each type declaration to a different file.
When to suppress warnings
Do not suppress a warning from this rule. Types that derive from GodotObject
must have a unique path otherwise the engine can’t load the script by path, resulting in unexpected runtime errors.
User-contributed notes
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