EditorExportPlatformWeb

Inherits: EditorExportPlatform < RefCounted < Object

Exporter for the Web.

Description

The Web exporter customizes how a web build is handled. In the editor’s “Export” window, it is created when adding a new “Web” preset.

Note: Godot on Web is rendered inside a <canvas> tag. Normally, the canvas cannot be positioned or resized manually, but otherwise acts as the main Window of the application.

Tutorials

Properties

String

custom_template/debug

String

custom_template/release

int

html/canvas_resize_policy

String

html/custom_html_shell

bool

html/experimental_virtual_keyboard

bool

html/export_icon

bool

html/focus_canvas_on_start

String

html/head_include

Color

progressive_web_app/background_color

int

progressive_web_app/display

bool

progressive_web_app/enabled

bool

progressive_web_app/ensure_cross_origin_isolation_headers

String

progressive_web_app/icon_144x144

String

progressive_web_app/icon_180x180

String

progressive_web_app/icon_512x512

String

progressive_web_app/offline_page

int

progressive_web_app/orientation

bool

variant/extensions_support

bool

variant/thread_support

bool

vram_texture_compression/for_desktop

bool

vram_texture_compression/for_mobile


Property Descriptions

String custom_template/debug 🔗

File path to the custom export template used for debug builds. If left empty, the default template is used.


String custom_template/release 🔗

File path to the custom export template used for release builds. If left empty, the default template is used.


int html/canvas_resize_policy 🔗

Determines how the canvas should be resized by Godot.

  • None: The canvas is not automatically resized.

  • Project: The size of the canvas is dependent on the ProjectSettings.

  • Adaptive: The canvas is automatically resized to fit as much of the web page as possible.


String html/custom_html_shell 🔗

The custom HTML page that wraps the exported web build. If left empty, the default HTML shell is used.

For more information, see the Customizing HTML5 Shell tutorial.


bool html/experimental_virtual_keyboard 🔗

Experimental: This property may be changed or removed in future versions.

If true, embeds support for a virtual keyboard into the web page, which is shown when necessary on touchscreen devices.


bool html/export_icon 🔗

If true, the project icon will be used as the favicon for this application’s web page.


bool html/focus_canvas_on_start 🔗

If true, the canvas will be focused as soon as the application is loaded, if the browser window is already in focus.


String html/head_include 🔗

Additional HTML tags to include inside the <head>, such as <meta> tags.

Note: You do not need to add a <title> tag, as it is automatically included based on the project’s name.


Color progressive_web_app/background_color 🔗

The background color used behind the web application.


int progressive_web_app/display 🔗

The display mode to use for this progressive web application. Different browsers and platforms may not behave the same.

  • Fullscreen: Displays the app in fullscreen and hides all of the browser’s UI elements.

  • Standalone: Displays the app in a separate window and hides all of the browser’s UI elements.

  • Minimal UI: Displays the app in a separate window and only shows the browser’s UI elements for navigation.

  • Browser: Displays the app as a normal web page.


bool progressive_web_app/enabled 🔗

If true, turns this web build into a progressive web application (PWA).


bool progressive_web_app/ensure_cross_origin_isolation_headers 🔗

When enabled, the progressive web app will make sure that each request has cross-origin isolation headers (COEP/COOP).

This can simplify the setup to serve the exported game.


String progressive_web_app/icon_144x144 🔗

File path to the smallest icon for this web application. If not defined, defaults to the project icon.

Note: If the icon is not 144x144, it will be automatically resized for the final build.


String progressive_web_app/icon_180x180 🔗

File path to the small icon for this web application. If not defined, defaults to the project icon.

Note: If the icon is not 180x180, it will be automatically resized for the final build.


String progressive_web_app/icon_512x512 🔗

File path to the smallest icon for this web application. If not defined, defaults to the project icon.

Note: If the icon is not 512x512, it will be automatically resized for the final build.


String progressive_web_app/offline_page 🔗

The page to display, should the server hosting the page not be available. This page is saved in the client’s machine.


int progressive_web_app/orientation 🔗

The orientation to use when the web application is run through a mobile device.

  • Any: No orientation is forced.

  • Landscape: Forces a horizontal layout (wider than it is taller).

  • Portrait: Forces a vertical layout (taller than it is wider).


bool variant/extensions_support 🔗

If true enables GDExtension support for this web build.


bool variant/thread_support 🔗

If true, the exported game will support threads. It requires a “cross-origin isolated” website, which may be difficult to set up and is limited for security reasons (such as not being able to communicate with third-party websites).

If false, the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on an HTTPS website.


bool vram_texture_compression/for_desktop 🔗

If true, allows textures to be optimized for desktop through the S3TC algorithm.


bool vram_texture_compression/for_mobile 🔗

If true allows textures to be optimized for mobile through the ETC2 algorithm.


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