AnimationLibrary

Inherits: Resource < RefCounted < Object

Container for Animation resources.

Description

An animation library stores a set of animations accessible through StringName keys, for use with AnimationPlayer nodes.

Tutorials

Methods

Error

add_animation(name: StringName, animation: Animation)

Animation

get_animation(name: StringName) const

Array[StringName]

get_animation_list() const

bool

has_animation(name: StringName) const

void

remove_animation(name: StringName)

void

rename_animation(name: StringName, newname: StringName)


Signals

animation_added(name: StringName) 🔗

Emitted when an Animation is added, under the key name.


animation_changed(name: StringName) 🔗

Emitted when there’s a change in one of the animations, e.g. tracks are added, moved or have changed paths. name is the key of the animation that was changed.

See also Resource.changed, which this acts as a relay for.


animation_removed(name: StringName) 🔗

Emitted when an Animation stored with the key name is removed.


animation_renamed(name: StringName, to_name: StringName) 🔗

Emitted when the key for an Animation is changed, from name to to_name.


Method Descriptions

Error add_animation(name: StringName, animation: Animation) 🔗

Adds the animation to the library, accessible by the key name.


Animation get_animation(name: StringName) const 🔗

Returns the Animation with the key name. If the animation does not exist, null is returned and an error is logged.


Array[StringName] get_animation_list() const 🔗

Returns the keys for the Animations stored in the library.


bool has_animation(name: StringName) const 🔗

Returns true if the library stores an Animation with name as the key.


void remove_animation(name: StringName) 🔗

Removes the Animation with the key name.


void rename_animation(name: StringName, newname: StringName) 🔗

Changes the key of the Animation associated with the key name to newname.


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