PCKPacker

Inherits: RefCounted < Object

Creates packages that can be loaded into a running project.

Description

The PCKPacker is used to create packages that can be loaded into a running project using ProjectSettings.load_resource_pack.

GDScriptC#

  1. var packer = PCKPacker.new()
  2. packer.pck_start("test.pck")
  3. packer.add_file("res://text.txt", "text.txt")
  4. packer.flush()
  1. var packer = new PckPacker();
  2. packer.PckStart("test.pck");
  3. packer.AddFile("res://text.txt", "text.txt");
  4. packer.Flush();

The above PCKPacker creates package test.pck, then adds a file named text.txt at the root of the package.

Methods

Error

add_file(pck_path: String, source_path: String, encrypt: bool = false)

Error

flush(verbose: bool = false)

Error

pck_start(pck_name: String, alignment: int = 32, key: String = “0000000000000000000000000000000000000000000000000000000000000000”, encrypt_directory: bool = false)


Method Descriptions

Error add_file(pck_path: String, source_path: String, encrypt: bool = false) 🔗

Adds the source_path file to the current PCK package at the pck_path internal path (should start with res://).


Error flush(verbose: bool = false) 🔗

Writes the files specified using all add_file calls since the last flush. If verbose is true, a list of files added will be printed to the console for easier debugging.


Error pck_start(pck_name: String, alignment: int = 32, key: String = “0000000000000000000000000000000000000000000000000000000000000000”, encrypt_directory: bool = false) 🔗

Creates a new PCK file with the name pck_name. The .pck file extension isn’t added automatically, so it should be part of pck_name (even though it’s not required).


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