PCKPacker
Inherits: RefCounted < Object
Creates packages that can be loaded into a running project.
Description
The PCKPacker is used to create packages that can be loaded into a running project using ProjectSettings.load_resource_pack.
GDScriptC#
var packer = PCKPacker.new()
packer.pck_start("test.pck")
packer.add_file("res://text.txt", "text.txt")
packer.flush()
var packer = new PckPacker();
packer.PckStart("test.pck");
packer.AddFile("res://text.txt", "text.txt");
packer.Flush();
The above PCKPacker creates package test.pck
, then adds a file named text.txt
at the root of the package.
Methods
add_file(pck_path: String, source_path: String, encrypt: bool = false) | |
pck_start(pck_name: String, alignment: int = 32, key: String = “0000000000000000000000000000000000000000000000000000000000000000”, encrypt_directory: bool = false) |
Method Descriptions
Error add_file(pck_path: String, source_path: String, encrypt: bool = false) 🔗
Adds the source_path
file to the current PCK package at the pck_path
internal path (should start with res://
).
Error flush(verbose: bool = false) 🔗
Writes the files specified using all add_file calls since the last flush. If verbose
is true
, a list of files added will be printed to the console for easier debugging.
Error pck_start(pck_name: String, alignment: int = 32, key: String = “0000000000000000000000000000000000000000000000000000000000000000”, encrypt_directory: bool = false) 🔗
Creates a new PCK file with the name pck_name
. The .pck
file extension isn’t added automatically, so it should be part of pck_name
(even though it’s not required).
User-contributed notes
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