FileSystemDock

Inherits: VBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object

Godot editor’s dock for managing files in the project.

Description

This class is available only in EditorPlugins and can’t be instantiated. You can access it using EditorInterface.get_file_system_dock.

While FileSystemDock doesn’t expose any methods for file manipulation, it can listen for various file-related signals.

Methods

void

add_resource_tooltip_plugin(plugin: EditorResourceTooltipPlugin)

void

navigate_to_path(path: String)

void

remove_resource_tooltip_plugin(plugin: EditorResourceTooltipPlugin)


Signals

display_mode_changed() 🔗

Emitted when the user switches file display mode or split mode.


file_removed(file: String) 🔗

Emitted when the given file was removed.


files_moved(old_file: String, new_file: String) 🔗

Emitted when a file is moved from old_file path to new_file path.


folder_color_changed() 🔗

Emitted when folders change color.


folder_moved(old_folder: String, new_folder: String) 🔗

Emitted when a folder is moved from old_folder path to new_folder path.


folder_removed(folder: String) 🔗

Emitted when the given folder was removed.


inherit(file: String) 🔗

Emitted when a new scene is created that inherits the scene at file path.


instantiate(files: PackedStringArray) 🔗

Emitted when the given scenes are being instantiated in the editor.


resource_removed(resource: Resource) 🔗

Emitted when an external resource had its file removed.


Method Descriptions

void add_resource_tooltip_plugin(plugin: EditorResourceTooltipPlugin) 🔗

Registers a new EditorResourceTooltipPlugin.


void navigate_to_path(path: String) 🔗

Sets the given path as currently selected, ensuring that the selected file/directory is visible.


void remove_resource_tooltip_plugin(plugin: EditorResourceTooltipPlugin) 🔗

Removes an EditorResourceTooltipPlugin. Fails if the plugin wasn’t previously added.


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