EditorScenePostImportPlugin
Inherits: RefCounted < Object
Plugin to control and modifying the process of importing a scene.
Description
This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.
Methods
void | _get_import_options(path: String) virtual |
void | _get_internal_import_options(category: int) virtual |
_get_internal_option_update_view_required(category: int, option: String) virtual const | |
_get_internal_option_visibility(category: int, for_animation: bool, option: String) virtual const | |
_get_option_visibility(path: String, for_animation: bool, option: String) virtual const | |
void | _internal_process(category: int, base_node: Node, node: Node, resource: Resource) virtual |
void | _post_process(scene: Node) virtual |
void | _pre_process(scene: Node) virtual |
void | add_import_option(name: String, value: Variant) |
void | add_import_option_advanced(type: Variant.Type, name: String, default_value: Variant, hint: PropertyHint = 0, hint_string: String = “”, usage_flags: int = 6) |
get_option_value(name: StringName) const |
Enumerations
enum InternalImportCategory: 🔗
InternalImportCategory INTERNAL_IMPORT_CATEGORY_NODE = 0
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InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = 1
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InternalImportCategory INTERNAL_IMPORT_CATEGORY_MESH = 2
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InternalImportCategory INTERNAL_IMPORT_CATEGORY_MATERIAL = 3
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InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION = 4
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InternalImportCategory INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = 5
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InternalImportCategory INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE = 6
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InternalImportCategory INTERNAL_IMPORT_CATEGORY_MAX = 7
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Method Descriptions
void _get_import_options(path: String) virtual 🔗
Override to add general import options. These will appear in the main import dock on the editor. Add options via add_import_option and add_import_option_advanced.
void _get_internal_import_options(category: int) virtual 🔗
Override to add internal import options. These will appear in the 3D scene import dialog. Add options via add_import_option and add_import_option_advanced.
Variant _get_internal_option_update_view_required(category: int, option: String) virtual const 🔗
Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
Variant _get_internal_option_visibility(category: int, for_animation: bool, option: String) virtual const 🔗
Return true or false whether a given option should be visible. Return null to ignore.
Variant _get_option_visibility(path: String, for_animation: bool, option: String) virtual const 🔗
Return true or false whether a given option should be visible. Return null to ignore.
void _internal_process(category: int, base_node: Node, node: Node, resource: Resource) virtual 🔗
Process a specific node or resource for a given category.
void _post_process(scene: Node) virtual 🔗
Post process the scene. This function is called after the final scene has been configured.
void _pre_process(scene: Node) virtual 🔗
Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
void add_import_option(name: String, value: Variant) 🔗
Add a specific import option (name and default value only). This function can only be called from _get_import_options and _get_internal_import_options.
void add_import_option_advanced(type: Variant.Type, name: String, default_value: Variant, hint: PropertyHint = 0, hint_string: String = “”, usage_flags: int = 6) 🔗
Add a specific import option. This function can only be called from _get_import_options and _get_internal_import_options.
Variant get_option_value(name: StringName) const 🔗
Query the value of an option. This function can only be called from those querying visibility, or processing.
User-contributed notes
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