PanoramaSkyMaterial

Inherits: Material < Resource < RefCounted < Object

A material that provides a special texture to a Sky, usually an HDR panorama.

Description

A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.

Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.

You can use this tool to convert a cubemap to an equirectangular sky map.

Properties

float

energy_multiplier

1.0

bool

filter

true

Texture2D

panorama


Property Descriptions

float energy_multiplier = 1.0 🔗

  • void set_energy_multiplier(value: float)

  • float get_energy_multiplier()

The sky’s overall brightness multiplier. Higher values result in a brighter sky.


bool filter = true 🔗

  • void set_filtering_enabled(value: bool)

  • bool is_filtering_enabled()

A boolean value to determine if the background texture should be filtered or not.


Texture2D panorama 🔗

Texture2D to be applied to the PanoramaSkyMaterial.


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