XRHandModifier3D
Inherits: SkeletonModifier3D < Node3D < Node < Object
A node for driving hand meshes from XRHandTracker data.
Description
This node uses hand tracking data from an XRHandTracker to pose the skeleton of a hand mesh.
Positioning of hands is performed by creating an XRNode3D ancestor of the hand mesh driven by the same XRHandTracker.
The hand tracking position-data is scaled by Skeleton3D.motion_scale when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
Tutorials
Properties
| ||
|
Enumerations
enum BoneUpdate: 🔗
BoneUpdate BONE_UPDATE_FULL = 0
The skeleton’s bones are fully updated (both position and rotation) to match the tracked bones.
BoneUpdate BONE_UPDATE_ROTATION_ONLY = 1
The skeleton’s bones are only rotated to align with the tracked bones, preserving bone length.
BoneUpdate BONE_UPDATE_MAX = 2
Represents the size of the BoneUpdate enum.
Property Descriptions
BoneUpdate bone_update = 0
🔗
void set_bone_update(value: BoneUpdate)
BoneUpdate get_bone_update()
Specifies the type of updates to perform on the bones.
StringName hand_tracker = &"/user/hand_tracker/left"
🔗
void set_hand_tracker(value: StringName)
StringName get_hand_tracker()
The name of the XRHandTracker registered with XRServer to obtain the hand tracking data from.
User-contributed notes
Please read the User-contributed notes policy before submitting a comment.