TileSetAtlasSource

Inherits: TileSetSource < Resource < RefCounted < Object

Exposes a 2D atlas texture as a set of tiles for a TileSet resource.

Description

An atlas is a grid of tiles laid out on a texture. Each tile in the grid must be exposed using create_tile. Those tiles are then indexed using their coordinates in the grid.

Each tile can also have a size in the grid coordinates, making it more or less cells in the atlas.

Alternatives version of a tile can be created using create_alternative_tile, which are then indexed using an alternative ID. The main tile (the one in the grid), is accessed with an alternative ID equal to 0.

Each tile alternate has a set of properties that is defined by the source’s TileSet layers. Those properties are stored in a TileData object that can be accessed and modified using get_tile_data.

As TileData properties are stored directly in the TileSetAtlasSource resource, their properties might also be set using TileSetAtlasSource.set("<coords_x>:<coords_y>/<alternative_id>/<tile_data_property>").

Properties

Vector2i

margins

Vector2i(0, 0)

Vector2i

separation

Vector2i(0, 0)

Texture2D

texture

Vector2i

texture_region_size

Vector2i(16, 16)

bool

use_texture_padding

true

Methods

void

clear_tiles_outside_texture()

int

create_alternative_tile(atlas_coords: Vector2i, alternative_id_override: int = -1)

void

create_tile(atlas_coords: Vector2i, size: Vector2i = Vector2i(1, 1))

Vector2i

get_atlas_grid_size() const

int

get_next_alternative_tile_id(atlas_coords: Vector2i) const

Texture2D

get_runtime_texture() const

Rect2i

get_runtime_tile_texture_region(atlas_coords: Vector2i, frame: int) const

int

get_tile_animation_columns(atlas_coords: Vector2i) const

float

get_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int) const

int

get_tile_animation_frames_count(atlas_coords: Vector2i) const

TileAnimationMode

get_tile_animation_mode(atlas_coords: Vector2i) const

Vector2i

get_tile_animation_separation(atlas_coords: Vector2i) const

float

get_tile_animation_speed(atlas_coords: Vector2i) const

float

get_tile_animation_total_duration(atlas_coords: Vector2i) const

Vector2i

get_tile_at_coords(atlas_coords: Vector2i) const

TileData

get_tile_data(atlas_coords: Vector2i, alternative_tile: int) const

Vector2i

get_tile_size_in_atlas(atlas_coords: Vector2i) const

Rect2i

get_tile_texture_region(atlas_coords: Vector2i, frame: int = 0) const

PackedVector2Array

get_tiles_to_be_removed_on_change(texture: Texture2D, margins: Vector2i, separation: Vector2i, texture_region_size: Vector2i)

bool

has_room_for_tile(atlas_coords: Vector2i, size: Vector2i, animation_columns: int, animation_separation: Vector2i, frames_count: int, ignored_tile: Vector2i = Vector2i(-1, -1)) const

bool

has_tiles_outside_texture() const

void

move_tile_in_atlas(atlas_coords: Vector2i, new_atlas_coords: Vector2i = Vector2i(-1, -1), new_size: Vector2i = Vector2i(-1, -1))

void

remove_alternative_tile(atlas_coords: Vector2i, alternative_tile: int)

void

remove_tile(atlas_coords: Vector2i)

void

set_alternative_tile_id(atlas_coords: Vector2i, alternative_tile: int, new_id: int)

void

set_tile_animation_columns(atlas_coords: Vector2i, frame_columns: int)

void

set_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int, duration: float)

void

set_tile_animation_frames_count(atlas_coords: Vector2i, frames_count: int)

void

set_tile_animation_mode(atlas_coords: Vector2i, mode: TileAnimationMode)

void

set_tile_animation_separation(atlas_coords: Vector2i, separation: Vector2i)

void

set_tile_animation_speed(atlas_coords: Vector2i, speed: float)


Enumerations

enum TileAnimationMode: 🔗

TileAnimationMode TILE_ANIMATION_MODE_DEFAULT = 0

Tile animations start at same time, looking identical.

TileAnimationMode TILE_ANIMATION_MODE_RANDOM_START_TIMES = 1

Tile animations start at random times, looking varied.

TileAnimationMode TILE_ANIMATION_MODE_MAX = 2

Represents the size of the TileAnimationMode enum.


Constants

TRANSFORM_FLIP_H = 4096 🔗

Represents cell’s horizontal flip flag. Should be used directly with TileMap to flip placed tiles by altering their alternative IDs.

  1. var alternate_id = $TileMap.get_cell_alternative_tile(0, Vector2i(2, 2))
  2. if not alternate_id & TileSetAtlasSource.TRANSFORM_FLIP_H:
  3. # If tile is not already flipped, flip it.
  4. $TileMap.set_cell(0, Vector2i(2, 2), source_id, atlas_coords, alternate_id | TileSetAtlasSource.TRANSFORM_FLIP_H)

Note: These transformations can be combined to do the equivalent of 0, 90, 180, and 270 degree rotations, as shown below:

  1. enum TileTransform {
  2. ROTATE_0 = 0,
  3. ROTATE_90 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_H,
  4. ROTATE_180 = TileSetAtlasSource.TRANSFORM_FLIP_H | TileSetAtlasSource.TRANSFORM_FLIP_V,
  5. ROTATE_270 = TileSetAtlasSource.TRANSFORM_TRANSPOSE | TileSetAtlasSource.TRANSFORM_FLIP_V,
  6. }

TRANSFORM_FLIP_V = 8192 🔗

Represents cell’s vertical flip flag. See TRANSFORM_FLIP_H for usage.

TRANSFORM_TRANSPOSE = 16384 🔗

Represents cell’s transposed flag. See TRANSFORM_FLIP_H for usage.


Property Descriptions

Vector2i margins = Vector2i(0, 0) 🔗

Margins, in pixels, to offset the origin of the grid in the texture.


Vector2i separation = Vector2i(0, 0) 🔗

Separation, in pixels, between each tile texture region of the grid.


Texture2D texture 🔗

The atlas texture.


Vector2i texture_region_size = Vector2i(16, 16) 🔗

  • void set_texture_region_size(value: Vector2i)

  • Vector2i get_texture_region_size()

The base tile size in the texture (in pixel). This size must be bigger than the TileSet’s tile_size value.


bool use_texture_padding = true 🔗

  • void set_use_texture_padding(value: bool)

  • bool get_use_texture_padding()

If true, generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.

Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.


Method Descriptions

void clear_tiles_outside_texture() 🔗

Removes all tiles that don’t fit the available texture area. This method iterates over all the source’s tiles, so it’s advised to use has_tiles_outside_texture beforehand.


int create_alternative_tile(atlas_coords: Vector2i, alternative_id_override: int = -1) 🔗

Creates an alternative tile for the tile at coordinates atlas_coords. If alternative_id_override is -1, give it an automatically generated unique ID, or assigns it the given ID otherwise.

Returns the new alternative identifier, or -1 if the alternative could not be created with a provided alternative_id_override.


void create_tile(atlas_coords: Vector2i, size: Vector2i = Vector2i(1, 1)) 🔗

Creates a new tile at coordinates atlas_coords with the given size.


Vector2i get_atlas_grid_size() const 🔗

Returns the atlas grid size, which depends on how many tiles can fit in the texture. It thus depends on the texture‘s size, the atlas margins, and the tiles’ texture_region_size.


int get_next_alternative_tile_id(atlas_coords: Vector2i) const 🔗

Returns the alternative ID a following call to create_alternative_tile would return.


Texture2D get_runtime_texture() const 🔗

If use_texture_padding is false, returns texture. Otherwise, returns and internal ImageTexture created that includes the padding.


Rect2i get_runtime_tile_texture_region(atlas_coords: Vector2i, frame: int) const 🔗

Returns the region of the tile at coordinates atlas_coords for the given frame inside the texture returned by get_runtime_texture.

Note: If use_texture_padding is false, returns the same as get_tile_texture_region.


int get_tile_animation_columns(atlas_coords: Vector2i) const 🔗

Returns how many columns the tile at atlas_coords has in its animation layout.


float get_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int) const 🔗

Returns the animation frame duration of frame frame_index for the tile at coordinates atlas_coords.


int get_tile_animation_frames_count(atlas_coords: Vector2i) const 🔗

Returns how many animation frames has the tile at coordinates atlas_coords.


TileAnimationMode get_tile_animation_mode(atlas_coords: Vector2i) const 🔗

Returns the tile animation mode of the tile at atlas_coords. See also set_tile_animation_mode.


Vector2i get_tile_animation_separation(atlas_coords: Vector2i) const 🔗

Returns the separation (as in the atlas grid) between each frame of an animated tile at coordinates atlas_coords.


float get_tile_animation_speed(atlas_coords: Vector2i) const 🔗

Returns the animation speed of the tile at coordinates atlas_coords.


float get_tile_animation_total_duration(atlas_coords: Vector2i) const 🔗

Returns the sum of the sum of the frame durations of the tile at coordinates atlas_coords. This value needs to be divided by the animation speed to get the actual animation loop duration.


Vector2i get_tile_at_coords(atlas_coords: Vector2i) const 🔗

If there is a tile covering the atlas_coords coordinates, returns the top-left coordinates of the tile (thus its coordinate ID). Returns Vector2i(-1, -1) otherwise.


TileData get_tile_data(atlas_coords: Vector2i, alternative_tile: int) const 🔗

Returns the TileData object for the given atlas coordinates and alternative ID.


Vector2i get_tile_size_in_atlas(atlas_coords: Vector2i) const 🔗

Returns the size of the tile (in the grid coordinates system) at coordinates atlas_coords.


Rect2i get_tile_texture_region(atlas_coords: Vector2i, frame: int = 0) const 🔗

Returns a tile’s texture region in the atlas texture. For animated tiles, a frame argument might be provided for the different frames of the animation.


PackedVector2Array get_tiles_to_be_removed_on_change(texture: Texture2D, margins: Vector2i, separation: Vector2i, texture_region_size: Vector2i) 🔗

Returns an array of tiles coordinates ID that will be automatically removed when modifying one or several of those properties: texture, margins, separation or texture_region_size. This can be used to undo changes that would have caused tiles data loss.


bool has_room_for_tile(atlas_coords: Vector2i, size: Vector2i, animation_columns: int, animation_separation: Vector2i, frames_count: int, ignored_tile: Vector2i = Vector2i(-1, -1)) const 🔗

Returns whether there is enough room in an atlas to create/modify a tile with the given properties. If ignored_tile is provided, act as is the given tile was not present in the atlas. This may be used when you want to modify a tile’s properties.


bool has_tiles_outside_texture() const 🔗

Checks if the source has any tiles that don’t fit the texture area (either partially or completely).


void move_tile_in_atlas(atlas_coords: Vector2i, new_atlas_coords: Vector2i = Vector2i(-1, -1), new_size: Vector2i = Vector2i(-1, -1)) 🔗

Move the tile and its alternatives at the atlas_coords coordinates to the new_atlas_coords coordinates with the new_size size. This functions will fail if a tile is already present in the given area.

If new_atlas_coords is Vector2i(-1, -1), keeps the tile’s coordinates. If new_size is Vector2i(-1, -1), keeps the tile’s size.

To avoid an error, first check if a move is possible using has_room_for_tile.


void remove_alternative_tile(atlas_coords: Vector2i, alternative_tile: int) 🔗

Remove a tile’s alternative with alternative ID alternative_tile.

Calling this function with alternative_tile equals to 0 will fail, as the base tile alternative cannot be removed.


void remove_tile(atlas_coords: Vector2i) 🔗

Remove a tile and its alternative at coordinates atlas_coords.


void set_alternative_tile_id(atlas_coords: Vector2i, alternative_tile: int, new_id: int) 🔗

Change a tile’s alternative ID from alternative_tile to new_id.

Calling this function with new_id of 0 will fail, as the base tile alternative cannot be moved.


void set_tile_animation_columns(atlas_coords: Vector2i, frame_columns: int) 🔗

Sets the number of columns in the animation layout of the tile at coordinates atlas_coords. If set to 0, then the different frames of the animation are laid out as a single horizontal line in the atlas.


void set_tile_animation_frame_duration(atlas_coords: Vector2i, frame_index: int, duration: float) 🔗

Sets the animation frame duration of frame frame_index for the tile at coordinates atlas_coords.


void set_tile_animation_frames_count(atlas_coords: Vector2i, frames_count: int) 🔗

Sets how many animation frames the tile at coordinates atlas_coords has.


void set_tile_animation_mode(atlas_coords: Vector2i, mode: TileAnimationMode) 🔗

Sets the tile animation mode of the tile at atlas_coords to mode. See also get_tile_animation_mode.


void set_tile_animation_separation(atlas_coords: Vector2i, separation: Vector2i) 🔗

Sets the margin (in grid tiles) between each tile in the animation layout of the tile at coordinates atlas_coords has.


void set_tile_animation_speed(atlas_coords: Vector2i, speed: float) 🔗

Sets the animation speed of the tile at coordinates atlas_coords has.


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