GLTFSkin

Inherits: Resource < RefCounted < Object

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Tutorials

Properties

Skin

godot_skin

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

joints_original

PackedInt32Array()

PackedInt32Array

non_joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

int

skeleton

-1

int

skin_root

-1

Methods

Array[Transform3D]

get_inverse_binds()

Dictionary

get_joint_i_to_bone_i()

Dictionary

get_joint_i_to_name()

void

set_inverse_binds(inverse_binds: Array[Transform3D])

void

set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary)

void

set_joint_i_to_name(joint_i_to_name: Dictionary)


Property Descriptions

Skin godot_skin 🔗

  • void set_godot_skin(value: Skin)

  • Skin get_godot_skin()

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PackedInt32Array joints = PackedInt32Array() 🔗

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PackedInt32Array joints_original = PackedInt32Array() 🔗

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PackedInt32Array non_joints = PackedInt32Array() 🔗

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PackedInt32Array roots = PackedInt32Array() 🔗

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int skeleton = -1 🔗

  • void set_skeleton(value: int)

  • int get_skeleton()

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int skin_root = -1 🔗

  • void set_skin_root(value: int)

  • int get_skin_root()

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Method Descriptions

Array[Transform3D] get_inverse_binds() 🔗

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Dictionary get_joint_i_to_bone_i() 🔗

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Dictionary get_joint_i_to_name() 🔗

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void set_inverse_binds(inverse_binds: Array[Transform3D]) 🔗

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void set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary) 🔗

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void set_joint_i_to_name(joint_i_to_name: Dictionary) 🔗

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