PhysicsDirectSpaceState3DExtension

Inherits: PhysicsDirectSpaceState3D < Object

Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState3D implementations.

Description

This class extends PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState3D.

Methods

bool

_cast_motion(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float, closest_unsafe: float, info: PhysicsServer3DExtensionShapeRestInfo) virtual

bool

_collide_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void, max_results: int, result_count: int32_t) virtual

Vector3

_get_closest_point_to_object_volume(object: RID, point: Vector3) virtual const

int

_intersect_point(position: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer3DExtensionShapeResult, max_results: int) virtual

bool

_intersect_ray(from: Vector3, to: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, hit_back_faces: bool, pick_ray: bool, result: PhysicsServer3DExtensionRayResult) virtual

int

_intersect_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result_count: PhysicsServer3DExtensionShapeResult, max_results: int) virtual

bool

_rest_info(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer3DExtensionShapeRestInfo*) virtual

bool

is_body_excluded_from_query(body: RID) const


Method Descriptions

bool _cast_motion(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*, info: PhysicsServer3DExtensionShapeRestInfo*) virtual 🔗

There is currently no description for this method. Please help us by contributing one!


bool _collide_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*) virtual 🔗

There is currently no description for this method. Please help us by contributing one!


Vector3 _get_closest_point_to_object_volume(object: RID, point: Vector3) virtual const 🔗

There is currently no description for this method. Please help us by contributing one!


int _intersect_point(position: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer3DExtensionShapeResult*, max_results: int) virtual 🔗

There is currently no description for this method. Please help us by contributing one!


bool _intersect_ray(from: Vector3, to: Vector3, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, hit_back_faces: bool, pick_ray: bool, result: PhysicsServer3DExtensionRayResult*) virtual 🔗

There is currently no description for this method. Please help us by contributing one!


int _intersect_shape(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result_count: PhysicsServer3DExtensionShapeResult*, max_results: int) virtual 🔗

There is currently no description for this method. Please help us by contributing one!


bool _rest_info(shape_rid: RID, transform: Transform3D, motion: Vector3, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer3DExtensionShapeRestInfo*) virtual 🔗

There is currently no description for this method. Please help us by contributing one!


bool is_body_excluded_from_query(body: RID) const 🔗

There is currently no description for this method. Please help us by contributing one!


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