AudioStreamSynchronized

Inherits: AudioStream < Resource < RefCounted < Object

Stream that can be fitted with sub-streams, which will be played in-sync.

Description

This is a stream that can be fitted with sub-streams, which will be played in-sync. The streams being at exactly the same time when play is pressed, and will end when the last of them ends. If one of the sub-streams loops, then playback will continue.

Properties

int

stream_count

0

Methods

AudioStream

get_sync_stream(stream_index: int) const

float

get_sync_stream_volume(stream_index: int) const

void

set_sync_stream(stream_index: int, audio_stream: AudioStream)

void

set_sync_stream_volume(stream_index: int, volume_db: float)


Constants

MAX_STREAMS = 32 🔗

Maximum amount of streams that can be synchronized.


Property Descriptions

int stream_count = 0 🔗

  • void set_stream_count(value: int)

  • int get_stream_count()

Set the total amount of streams that will be played back synchronized.


Method Descriptions

AudioStream get_sync_stream(stream_index: int) const 🔗

Get one of the synchronized streams, by index.


float get_sync_stream_volume(stream_index: int) const 🔗

Get the volume of one of the synchronized streams, by index.


void set_sync_stream(stream_index: int, audio_stream: AudioStream) 🔗

Set one of the synchronized streams, by index.


void set_sync_stream_volume(stream_index: int, volume_db: float) 🔗

Set the volume of one of the synchronized streams, by index.


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