RDShaderSource

Inherits: RefCounted < Object

Shader source code (used by RenderingDevice).

Description

Shader source code in text form.

See also RDShaderFile. RDShaderSource is only meant to be used with the RenderingDevice API. It should not be confused with Godot’s own Shader resource, which is what Godot’s various nodes use for high-level shader programming.

Properties

ShaderLanguage

language

0

String

source_compute

“”

String

source_fragment

“”

String

source_tesselation_control

“”

String

source_tesselation_evaluation

“”

String

source_vertex

“”

Methods

String

get_stage_source(stage: ShaderStage) const

void

set_stage_source(stage: ShaderStage, source: String)


Property Descriptions

ShaderLanguage language = 0 🔗

The language the shader is written in.


String source_compute = "" 🔗

Source code for the shader’s compute stage.


String source_fragment = "" 🔗

Source code for the shader’s fragment stage.


String source_tesselation_control = "" 🔗

Source code for the shader’s tessellation control stage.


String source_tesselation_evaluation = "" 🔗

Source code for the shader’s tessellation evaluation stage.


String source_vertex = "" 🔗

Source code for the shader’s vertex stage.


Method Descriptions

String get_stage_source(stage: ShaderStage) const 🔗

Returns source code for the specified shader stage. Equivalent to getting one of source_compute, source_fragment, source_tesselation_control, source_tesselation_evaluation or source_vertex.


void set_stage_source(stage: ShaderStage, source: String) 🔗

Sets source code for the specified shader stage. Equivalent to setting one of source_compute, source_fragment, source_tesselation_control, source_tesselation_evaluation or source_vertex.


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