GD0203: The delegate signature of the signal must return void
Rule ID | GD0203 |
Category | Usage |
Fix is breaking or non-breaking | Breaking - If the return type is changed Non-breaking - If the |
Enabled by default | Yes |
Cause
A delegate annotated with the [Signal]
attribute has a return type when void
was expected.
Rule description
Every signal must return void
. There can be multiple callbacks registered for each signal, if signal callbacks could return something it wouldn’t be possible to determine which of the returned values to use.
// This signal delegate is invalid because it doesn't return void.
public int InvalidSignalEventHandler();
// This signal delegate is valid because it returns void.
public void ValidSignalEventHandler();
Take a look at the C# signals documentation for more information about how to declare and use signals.
How to fix violations
To fix a violation of this rule, change the delegate to return void
or remove the [Signal]
attribute from the delegate. Note that removing the attribute will mean the signal is not registered.
Tip
If the signal doesn’t need to interact with Godot, consider using C# events directly. Pure C# events allow you to use any C# type for its parameters.
When to suppress warnings
Do not suppress a warning from this rule. Signal delegates that return something will result in unexpected runtime errors.
User-contributed notes
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