VisualShaderNodeInput

Inherits: VisualShaderNode < Resource < RefCounted < Object

Represents the input shader parameter within the visual shader graph.

Description

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

Tutorials

Properties

String

input_name

“[None]”

Methods

String

get_input_real_name() const


Signals

input_type_changed() 🔗

Emitted when input is changed via input_name.


Property Descriptions

String input_name = "[None]" 🔗

  • void set_input_name(value: String)

  • String get_input_name()

One of the several input constants in lower-case style like: “vertex” (VERTEX) or “point_size” (POINT_SIZE).


Method Descriptions

String get_input_real_name() const 🔗

Returns a translated name of the current constant in the Godot Shader Language. E.g. "ALBEDO" if the input_name equal to "albedo".


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