KinematicCollision2D
Inherits: RefCounted < Object
Holds collision data from the movement of a PhysicsBody2D.
Description
Holds collision data from the movement of a PhysicsBody2D, usually from PhysicsBody2D.move_and_collide. When a PhysicsBody2D is moved, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
The collision data includes the colliding object, the remaining motion, and the collision position. This data can be used to determine a custom response to the collision.
Methods
get_collider() const | |
get_collider_id() const | |
get_collider_rid() const | |
get_collider_shape() const | |
get_collider_shape_index() const | |
get_collider_velocity() const | |
get_depth() const | |
get_local_shape() const | |
get_normal() const | |
get_position() const | |
get_remainder() const | |
get_travel() const |
Method Descriptions
float get_angle(up_direction: Vector2 = Vector2(0, -1)) const 🔗
Returns the collision angle according to up_direction
, which is Vector2.UP by default. This value is always positive.
Returns the colliding body’s attached Object.
Returns the unique instance ID of the colliding body’s attached Object. See Object.get_instance_id.
RID get_collider_rid() const 🔗
Returns the colliding body’s RID used by the PhysicsServer2D.
Object get_collider_shape() const 🔗
Returns the colliding body’s shape.
int get_collider_shape_index() const 🔗
Returns the colliding body’s shape index. See CollisionObject2D.
Vector2 get_collider_velocity() const 🔗
Returns the colliding body’s velocity.
Returns the colliding body’s length of overlap along the collision normal.
Object get_local_shape() const 🔗
Returns the moving object’s colliding shape.
Returns the colliding body’s shape’s normal at the point of collision.
Vector2 get_position() const 🔗
Returns the point of collision in global coordinates.
Vector2 get_remainder() const 🔗
Returns the moving object’s remaining movement vector.
Returns the moving object’s travel before collision.
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