RichTextEffect
Inherits: Resource < RefCounted < Object
A custom effect for a RichTextLabel.
Description
A custom effect for a RichTextLabel, which can be loaded in the RichTextLabel inspector or using RichTextLabel.install_effect.
Note: For a RichTextEffect to be usable, a BBCode tag must be defined as a member variable called bbcode
in the script.
GDScriptC#
# The RichTextEffect will be usable like this: `[example]Some text[/example]`
var bbcode = "example"
// The RichTextEffect will be usable like this: `[example]Some text[/example]`
string bbcode = "example";
Note: As soon as a RichTextLabel contains at least one RichTextEffect, it will continuously process the effect unless the project is paused. This may impact battery life negatively.
Tutorials
Methods
_process_custom_fx(char_fx: CharFXTransform) virtual const |
Method Descriptions
bool _process_custom_fx(char_fx: CharFXTransform) virtual const 🔗
Override this method to modify properties in char_fx
. The method must return true
if the character could be transformed successfully. If the method returns false
, it will skip transformation to avoid displaying broken text.
User-contributed notes
Please read the User-contributed notes policy before submitting a comment.