SystemFont
Inherits: Font < Resource < RefCounted < Object
A font loaded from a system font. Falls back to a default theme font if not implemented on the host OS.
Description
SystemFont loads a font from a system font with the first matching name from font_names.
It will attempt to match font style, but it’s not guaranteed.
The returned font might be part of a font collection or be a variable font with OpenType “weight”, “width” and/or “italic” features set.
You can create FontVariation of the system font for precise control over its features.
Note: This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font.
Properties
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Property Descriptions
bool allow_system_fallback = true
🔗
If set to true
, system fonts can be automatically used as fallbacks.
FontAntialiasing antialiasing = 1
🔗
void set_antialiasing(value: FontAntialiasing)
FontAntialiasing get_antialiasing()
Font anti-aliasing mode.
bool disable_embedded_bitmaps = true
🔗
If set to true
, embedded font bitmap loading is disabled (bitmap-only and color fonts ignore this property).
If set to true
, italic or oblique font is preferred.
PackedStringArray font_names = PackedStringArray()
🔗
void set_font_names(value: PackedStringArray)
PackedStringArray get_font_names()
Array of font family names to search, first matching font found is used.
Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.
Preferred font stretch amount, compared to a normal width. A percentage value between 50%
and 200%
.
Preferred weight (boldness) of the font. A value in the 100...999
range, normal font weight is 400
, bold font weight is 700
.
bool force_autohinter = false
🔗
If set to true
, auto-hinting is supported and preferred over font built-in hinting.
bool generate_mipmaps = false
🔗
If set to true
, generate mipmaps for the font textures.
Font hinting mode.
The width of the range around the shape between the minimum and maximum representable signed distance. If using font outlines, msdf_pixel_range must be set to at least twice the size of the largest font outline. The default msdf_pixel_range value of 16
allows outline sizes up to 8
to look correct.
Source font size used to generate MSDF textures. Higher values allow for more precision, but are slower to render and require more memory. Only increase this value if you notice a visible lack of precision in glyph rendering.
bool multichannel_signed_distance_field = false
🔗
void set_multichannel_signed_distance_field(value: bool)
bool is_multichannel_signed_distance_field()
If set to true
, glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
Font oversampling factor, if set to 0.0
global oversampling factor is used instead.
SubpixelPositioning subpixel_positioning = 1
🔗
void set_subpixel_positioning(value: SubpixelPositioning)
SubpixelPositioning get_subpixel_positioning()
Font glyph subpixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use TextServer.SUBPIXEL_POSITIONING_AUTO to automatically enable it based on the font size.
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