DisplayServer
Inherits: Object
A server interface for low-level window management.
Description
DisplayServer handles everything related to window management. It is separated from OS as a single operating system may support multiple display servers.
Headless mode: Starting the engine with the --headless
command line argument disables all rendering and window management functions. Most functions from DisplayServer will return dummy values in this case.
Methods
Enumerations
enum Feature: 🔗
Feature FEATURE_GLOBAL_MENU = 0
Deprecated: Use NativeMenu or PopupMenu instead.
Display server supports global menu. This allows the application to display its menu items in the operating system’s top bar. macOS
Feature FEATURE_SUBWINDOWS = 1
Display server supports multiple windows that can be moved outside of the main window. Windows, macOS, Linux (X11)
Feature FEATURE_TOUCHSCREEN = 2
Display server supports touchscreen input. Windows, Linux (X11), Android, iOS, Web
Feature FEATURE_MOUSE = 3
Display server supports mouse input. Windows, macOS, Linux (X11/Wayland), Android, Web
Feature FEATURE_MOUSE_WARP = 4
Display server supports warping mouse coordinates to keep the mouse cursor constrained within an area, but looping when one of the edges is reached. Windows, macOS, Linux (X11/Wayland)
Feature FEATURE_CLIPBOARD = 5
Display server supports setting and getting clipboard data. See also FEATURE_CLIPBOARD_PRIMARY. Windows, macOS, Linux (X11/Wayland), Android, iOS, Web
Feature FEATURE_VIRTUAL_KEYBOARD = 6
Display server supports popping up a virtual keyboard when requested to input text without a physical keyboard. Android, iOS, Web
Feature FEATURE_CURSOR_SHAPE = 7
Display server supports setting the mouse cursor shape to be different from the default. Windows, macOS, Linux (X11/Wayland), Android, Web
Feature FEATURE_CUSTOM_CURSOR_SHAPE = 8
Display server supports setting the mouse cursor shape to a custom image. Windows, macOS, Linux (X11/Wayland), Web
Feature FEATURE_NATIVE_DIALOG = 9
Display server supports spawning text dialogs using the operating system’s native look-and-feel. See dialog_show. Windows, macOS
Feature FEATURE_IME = 10
Display server supports Input Method Editor, which is commonly used for inputting Chinese/Japanese/Korean text. This is handled by the operating system, rather than by Godot. Windows, macOS, Linux (X11)
Feature FEATURE_WINDOW_TRANSPARENCY = 11
Display server supports windows can use per-pixel transparency to make windows behind them partially or fully visible. Windows, macOS, Linux (X11/Wayland)
Feature FEATURE_HIDPI = 12
Display server supports querying the operating system’s display scale factor. This allows for reliable automatic hiDPI display detection, as opposed to guessing based on the screen resolution and reported display DPI (which can be unreliable due to broken monitor EDID). Windows, Linux (Wayland), macOS
Feature FEATURE_ICON = 13
Display server supports changing the window icon (usually displayed in the top-left corner). Windows, macOS, Linux (X11)
Feature FEATURE_NATIVE_ICON = 14
Display server supports changing the window icon (usually displayed in the top-left corner). Windows, macOS
Feature FEATURE_ORIENTATION = 15
Display server supports changing the screen orientation. Android, iOS
Feature FEATURE_SWAP_BUFFERS = 16
Display server supports V-Sync status can be changed from the default (which is forced to be enabled platforms not supporting this feature). Windows, macOS, Linux (X11/Wayland)
Feature FEATURE_CLIPBOARD_PRIMARY = 18
Display server supports Primary clipboard can be used. This is a different clipboard from FEATURE_CLIPBOARD. Linux (X11/Wayland)
Feature FEATURE_TEXT_TO_SPEECH = 19
Display server supports text-to-speech. See tts_*
methods. Windows, macOS, Linux (X11/Wayland), Android, iOS, Web
Feature FEATURE_EXTEND_TO_TITLE = 20
Display server supports expanding window content to the title. See WINDOW_FLAG_EXTEND_TO_TITLE. macOS
Feature FEATURE_SCREEN_CAPTURE = 21
Display server supports reading screen pixels. See screen_get_pixel.
Feature FEATURE_STATUS_INDICATOR = 22
Display server supports application status indicators.
Feature FEATURE_NATIVE_HELP = 23
Display server supports native help system search callbacks. See help_set_search_callbacks.
Feature FEATURE_NATIVE_DIALOG_INPUT = 24
Display server supports spawning text input dialogs using the operating system’s native look-and-feel. See dialog_input_text. Windows, macOS
Feature FEATURE_NATIVE_DIALOG_FILE = 25
Display server supports spawning dialogs for selecting files or directories using the operating system’s native look-and-feel. See file_dialog_show and file_dialog_with_options_show. Windows, macOS, Linux (X11/Wayland)
enum MouseMode: 🔗
MouseMode MOUSE_MODE_VISIBLE = 0
Makes the mouse cursor visible if it is hidden.
MouseMode MOUSE_MODE_HIDDEN = 1
Makes the mouse cursor hidden if it is visible.
MouseMode MOUSE_MODE_CAPTURED = 2
Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager’s window.
Note: If you want to process the mouse’s movement in this mode, you need to use InputEventMouseMotion.relative.
MouseMode MOUSE_MODE_CONFINED = 3
Confines the mouse cursor to the game window, and make it visible.
MouseMode MOUSE_MODE_CONFINED_HIDDEN = 4
Confines the mouse cursor to the game window, and make it hidden.
enum ScreenOrientation: 🔗
ScreenOrientation SCREEN_LANDSCAPE = 0
Default landscape orientation.
ScreenOrientation SCREEN_PORTRAIT = 1
Default portrait orientation.
ScreenOrientation SCREEN_REVERSE_LANDSCAPE = 2
Reverse landscape orientation (upside down).
ScreenOrientation SCREEN_REVERSE_PORTRAIT = 3
Reverse portrait orientation (upside down).
ScreenOrientation SCREEN_SENSOR_LANDSCAPE = 4
Automatic landscape orientation (default or reverse depending on sensor).
ScreenOrientation SCREEN_SENSOR_PORTRAIT = 5
Automatic portrait orientation (default or reverse depending on sensor).
ScreenOrientation SCREEN_SENSOR = 6
Automatic landscape or portrait orientation (default or reverse depending on sensor).
enum VirtualKeyboardType: 🔗
VirtualKeyboardType KEYBOARD_TYPE_DEFAULT = 0
Default text virtual keyboard.
VirtualKeyboardType KEYBOARD_TYPE_MULTILINE = 1
Multiline virtual keyboard.
VirtualKeyboardType KEYBOARD_TYPE_NUMBER = 2
Virtual number keypad, useful for PIN entry.
VirtualKeyboardType KEYBOARD_TYPE_NUMBER_DECIMAL = 3
Virtual number keypad, useful for entering fractional numbers.
VirtualKeyboardType KEYBOARD_TYPE_PHONE = 4
Virtual phone number keypad.
VirtualKeyboardType KEYBOARD_TYPE_EMAIL_ADDRESS = 5
Virtual keyboard with additional keys to assist with typing email addresses.
VirtualKeyboardType KEYBOARD_TYPE_PASSWORD = 6
Virtual keyboard for entering a password. On most platforms, this should disable autocomplete and autocapitalization.
Note: This is not supported on Web. Instead, this behaves identically to KEYBOARD_TYPE_DEFAULT.
VirtualKeyboardType KEYBOARD_TYPE_URL = 7
Virtual keyboard with additional keys to assist with typing URLs.
enum CursorShape: 🔗
CursorShape CURSOR_ARROW = 0
Arrow cursor shape. This is the default when not pointing anything that overrides the mouse cursor, such as a LineEdit or TextEdit.
CursorShape CURSOR_IBEAM = 1
I-beam cursor shape. This is used by default when hovering a control that accepts text input, such as LineEdit or TextEdit.
CursorShape CURSOR_POINTING_HAND = 2
Pointing hand cursor shape. This is used by default when hovering a LinkButton or a URL tag in a RichTextLabel.
CursorShape CURSOR_CROSS = 3
Crosshair cursor. This is intended to be displayed when the user needs precise aim over an element, such as a rectangle selection tool or a color picker.
CursorShape CURSOR_WAIT = 4
Wait cursor. On most cursor themes, this displays a spinning icon besides the arrow. Intended to be used for non-blocking operations (when the user can do something else at the moment). See also CURSOR_BUSY.
CursorShape CURSOR_BUSY = 5
Wait cursor. On most cursor themes, this replaces the arrow with a spinning icon. Intended to be used for blocking operations (when the user can’t do anything else at the moment). See also CURSOR_WAIT.
CursorShape CURSOR_DRAG = 6
Dragging hand cursor. This is displayed during drag-and-drop operations. See also CURSOR_CAN_DROP.
CursorShape CURSOR_CAN_DROP = 7
“Can drop” cursor. This is displayed during drag-and-drop operations if hovering over a Control that can accept the drag-and-drop event. On most cursor themes, this displays a dragging hand with an arrow symbol besides it. See also CURSOR_DRAG.
CursorShape CURSOR_FORBIDDEN = 8
Forbidden cursor. This is displayed during drag-and-drop operations if the hovered Control can’t accept the drag-and-drop event.
CursorShape CURSOR_VSIZE = 9
Vertical resize cursor. Intended to be displayed when the hovered Control can be vertically resized using the mouse. See also CURSOR_VSPLIT.
CursorShape CURSOR_HSIZE = 10
Horizontal resize cursor. Intended to be displayed when the hovered Control can be horizontally resized using the mouse. See also CURSOR_HSPLIT.
CursorShape CURSOR_BDIAGSIZE = 11
Secondary diagonal resize cursor (top-right/bottom-left). Intended to be displayed when the hovered Control can be resized on both axes at once using the mouse.
CursorShape CURSOR_FDIAGSIZE = 12
Main diagonal resize cursor (top-left/bottom-right). Intended to be displayed when the hovered Control can be resized on both axes at once using the mouse.
CursorShape CURSOR_MOVE = 13
Move cursor. Intended to be displayed when the hovered Control can be moved using the mouse.
CursorShape CURSOR_VSPLIT = 14
Vertical split cursor. This is displayed when hovering a Control with splits that can be vertically resized using the mouse, such as VSplitContainer. On some cursor themes, this cursor may have the same appearance as CURSOR_VSIZE.
CursorShape CURSOR_HSPLIT = 15
Horizontal split cursor. This is displayed when hovering a Control with splits that can be horizontally resized using the mouse, such as HSplitContainer. On some cursor themes, this cursor may have the same appearance as CURSOR_HSIZE.
CursorShape CURSOR_HELP = 16
Help cursor. On most cursor themes, this displays a question mark icon instead of the mouse cursor. Intended to be used when the user has requested help on the next element that will be clicked.
CursorShape CURSOR_MAX = 17
Represents the size of the CursorShape enum.
enum FileDialogMode: 🔗
FileDialogMode FILE_DIALOG_MODE_OPEN_FILE = 0
The native file dialog allows selecting one, and only one file.
FileDialogMode FILE_DIALOG_MODE_OPEN_FILES = 1
The native file dialog allows selecting multiple files.
FileDialogMode FILE_DIALOG_MODE_OPEN_DIR = 2
The native file dialog only allows selecting a directory, disallowing the selection of any file.
FileDialogMode FILE_DIALOG_MODE_OPEN_ANY = 3
The native file dialog allows selecting one file or directory.
FileDialogMode FILE_DIALOG_MODE_SAVE_FILE = 4
The native file dialog will warn when a file exists.
enum WindowMode: 🔗
WindowMode WINDOW_MODE_WINDOWED = 0
Windowed mode, i.e. Window doesn’t occupy the whole screen (unless set to the size of the screen).
WindowMode WINDOW_MODE_MINIMIZED = 1
Minimized window mode, i.e. Window is not visible and available on window manager’s window list. Normally happens when the minimize button is pressed.
WindowMode WINDOW_MODE_MAXIMIZED = 2
Maximized window mode, i.e. Window will occupy whole screen area except task bar and still display its borders. Normally happens when the maximize button is pressed.
WindowMode WINDOW_MODE_FULLSCREEN = 3
Full screen mode with full multi-window support.
Full screen window covers the entire display area of a screen and has no decorations. The display’s video mode is not changed.
On Windows: Multi-window full-screen mode has a 1px border of the ProjectSettings.rendering/environment/defaults/default_clear_color color.
On macOS: A new desktop is used to display the running project.
Note: Regardless of the platform, enabling full screen will change the window size to match the monitor’s size. Therefore, make sure your project supports multiple resolutions when enabling full screen mode.
WindowMode WINDOW_MODE_EXCLUSIVE_FULLSCREEN = 4
A single window full screen mode. This mode has less overhead, but only one window can be open on a given screen at a time (opening a child window or application switching will trigger a full screen transition).
Full screen window covers the entire display area of a screen and has no border or decorations. The display’s video mode is not changed.
On Windows: Depending on video driver, full screen transition might cause screens to go black for a moment.
On macOS: A new desktop is used to display the running project. Exclusive full screen mode prevents Dock and Menu from showing up when the mouse pointer is hovering the edge of the screen.
On Linux (X11): Exclusive full screen mode bypasses compositor.
Note: Regardless of the platform, enabling full screen will change the window size to match the monitor’s size. Therefore, make sure your project supports multiple resolutions when enabling full screen mode.
enum WindowFlags: 🔗
WindowFlags WINDOW_FLAG_RESIZE_DISABLED = 0
The window can’t be resized by dragging its resize grip. It’s still possible to resize the window using window_set_size. This flag is ignored for full screen windows.
WindowFlags WINDOW_FLAG_BORDERLESS = 1
The window do not have native title bar and other decorations. This flag is ignored for full-screen windows.
WindowFlags WINDOW_FLAG_ALWAYS_ON_TOP = 2
The window is floating on top of all other windows. This flag is ignored for full-screen windows.
WindowFlags WINDOW_FLAG_TRANSPARENT = 3
The window background can be transparent.
Note: This flag has no effect if is_window_transparency_available returns false
.
Note: Transparency support is implemented on Linux (X11/Wayland), macOS, and Windows, but availability might vary depending on GPU driver, display manager, and compositor capabilities.
WindowFlags WINDOW_FLAG_NO_FOCUS = 4
The window can’t be focused. No-focus window will ignore all input, except mouse clicks.
WindowFlags WINDOW_FLAG_POPUP = 5
Window is part of menu or OptionButton dropdown. This flag can’t be changed when the window is visible. An active popup window will exclusively receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have transient parent set (see window_set_transient).
WindowFlags WINDOW_FLAG_EXTEND_TO_TITLE = 6
Window content is expanded to the full size of the window. Unlike borderless window, the frame is left intact and can be used to resize the window, title bar is transparent, but have minimize/maximize/close buttons.
Use window_set_window_buttons_offset to adjust minimize/maximize/close buttons offset.
Use window_get_safe_title_margins to determine area under the title bar that is not covered by decorations.
Note: This flag is implemented only on macOS.
WindowFlags WINDOW_FLAG_MOUSE_PASSTHROUGH = 7
All mouse events are passed to the underlying window of the same application.
WindowFlags WINDOW_FLAG_MAX = 8
Max value of the WindowFlags.
enum WindowEvent: 🔗
WindowEvent WINDOW_EVENT_MOUSE_ENTER = 0
Sent when the mouse pointer enters the window.
WindowEvent WINDOW_EVENT_MOUSE_EXIT = 1
Sent when the mouse pointer exits the window.
WindowEvent WINDOW_EVENT_FOCUS_IN = 2
Sent when the window grabs focus.
WindowEvent WINDOW_EVENT_FOCUS_OUT = 3
Sent when the window loses focus.
WindowEvent WINDOW_EVENT_CLOSE_REQUEST = 4
Sent when the user has attempted to close the window (e.g. close button is pressed).
WindowEvent WINDOW_EVENT_GO_BACK_REQUEST = 5
Sent when the device “Back” button is pressed.
Note: This event is implemented only on Android.
WindowEvent WINDOW_EVENT_DPI_CHANGE = 6
Sent when the window is moved to the display with different DPI, or display DPI is changed.
Note: This flag is implemented only on macOS.
WindowEvent WINDOW_EVENT_TITLEBAR_CHANGE = 7
Sent when the window title bar decoration is changed (e.g. WINDOW_FLAG_EXTEND_TO_TITLE is set or window entered/exited full screen mode).
Note: This flag is implemented only on macOS.
enum VSyncMode: 🔗
VSyncMode VSYNC_DISABLED = 0
No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible). Framerate is unlimited (regardless of Engine.max_fps).
VSyncMode VSYNC_ENABLED = 1
Default vertical synchronization mode, the image is displayed only on vertical blanking intervals (no tearing is visible). Framerate is limited by the monitor refresh rate (regardless of Engine.max_fps).
VSyncMode VSYNC_ADAPTIVE = 2
Behaves like VSYNC_DISABLED when the framerate drops below the screen’s refresh rate to reduce stuttering (tearing may be visible). Otherwise, vertical synchronization is enabled to avoid tearing. Framerate is limited by the monitor refresh rate (regardless of Engine.max_fps). Behaves like VSYNC_ENABLED when using the Compatibility rendering method.
VSyncMode VSYNC_MAILBOX = 3
Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible). Framerate is unlimited (regardless of Engine.max_fps).
Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag (also called “Fast” V-Sync mode). VSYNC_MAILBOX works best when at least twice as many frames as the display refresh rate are rendered. Behaves like VSYNC_ENABLED when using the Compatibility rendering method.
enum HandleType: 🔗
HandleType DISPLAY_HANDLE = 0
Display handle:
Linux (X11):
X11::Display*
for the display.Android:
EGLDisplay
for the display.
HandleType WINDOW_HANDLE = 1
Window handle:
Windows:
HWND
for the window.Linux (X11):
X11::Window*
for the window.macOS:
NSWindow*
for the window.iOS:
UIViewController*
for the view controller.Android:
jObject
for the activity.
HandleType WINDOW_VIEW = 2
Window view:
Windows:
HDC
for the window (only with the GL Compatibility renderer).macOS:
NSView*
for the window main view.iOS:
UIView*
for the window main view.
HandleType OPENGL_CONTEXT = 3
OpenGL context (only with the GL Compatibility renderer):
Windows:
HGLRC
for the window (native GL), orEGLContext
for the window (ANGLE).Linux (X11):
GLXContext*
for the window.macOS:
NSOpenGLContext*
for the window (native GL), orEGLContext
for the window (ANGLE).Android:
EGLContext
for the window.
enum TTSUtteranceEvent: 🔗
TTSUtteranceEvent TTS_UTTERANCE_STARTED = 0
Utterance has begun to be spoken.
TTSUtteranceEvent TTS_UTTERANCE_ENDED = 1
Utterance was successfully finished.
TTSUtteranceEvent TTS_UTTERANCE_CANCELED = 2
Utterance was canceled, or TTS service was unable to process it.
TTSUtteranceEvent TTS_UTTERANCE_BOUNDARY = 3
Utterance reached a word or sentence boundary.
Constants
SCREEN_WITH_MOUSE_FOCUS = -4
🔗
Represents the screen containing the mouse pointer.
Note: On Linux (Wayland), this constant always represents the screen at index 0
.
SCREEN_WITH_KEYBOARD_FOCUS = -3
🔗
Represents the screen containing the window with the keyboard focus.
Note: On Linux (Wayland), this constant always represents the screen at index 0
.
SCREEN_PRIMARY = -2
🔗
Represents the primary screen.
Note: On Linux (Wayland), this constant always represents the screen at index 0
.
SCREEN_OF_MAIN_WINDOW = -1
🔗
Represents the screen where the main window is located. This is usually the default value in functions that allow specifying one of several screens.
Note: On Linux (Wayland), this constant always represents the screen at index 0
.
MAIN_WINDOW_ID = 0
🔗
The ID of the main window spawned by the engine, which can be passed to methods expecting a window_id
.
INVALID_WINDOW_ID = -1
🔗
The ID that refers to a nonexistent window. This is returned by some DisplayServer methods if no window matches the requested result.
INVALID_INDICATOR_ID = -1
🔗
The ID that refers to a nonexistent application status indicator.
Method Descriptions
String clipboard_get() const 🔗
Returns the user’s clipboard as a string if possible.
Image clipboard_get_image() const 🔗
Returns the user’s clipboard as an image if possible.
Note: This method uses the copied pixel data, e.g. from a image editing software or a web browser, not an image file copied from file explorer.
String clipboard_get_primary() const 🔗
Returns the user’s primary clipboard as a string if possible. This is the clipboard that is set when the user selects text in any application, rather than when pressing Ctrl + C. The clipboard data can then be pasted by clicking the middle mouse button in any application that supports the primary clipboard mechanism.
Note: This method is only implemented on Linux (X11/Wayland).
Returns true
if there is a text content on the user’s clipboard.
bool clipboard_has_image() const 🔗
Returns true
if there is an image content on the user’s clipboard.
void clipboard_set(clipboard: String) 🔗
Sets the user’s clipboard content to the given string.
void clipboard_set_primary(clipboard_primary: String) 🔗
Sets the user’s primary clipboard content to the given string. This is the clipboard that is set when the user selects text in any application, rather than when pressing Ctrl + C. The clipboard data can then be pasted by clicking the middle mouse button in any application that supports the primary clipboard mechanism.
Note: This method is only implemented on Linux (X11/Wayland).
int create_status_indicator(icon: Texture2D, tooltip: String, callback: Callable) 🔗
Creates a new application status indicator with the specified icon, tooltip, and activation callback.
callback
should take two arguments: the pressed mouse button (one of the MouseButton constants) and the click position in screen coordinates (a Vector2i).
CursorShape cursor_get_shape() const 🔗
Returns the default mouse cursor shape set by cursor_set_shape.
void cursor_set_custom_image(cursor: Resource, shape: CursorShape = 0, hotspot: Vector2 = Vector2(0, 0)) 🔗
Sets a custom mouse cursor image for the given shape
. This means the user’s operating system and mouse cursor theme will no longer influence the mouse cursor’s appearance.
cursor
can be either a Texture2D or an Image, and it should not be larger than 256×256 to display correctly. Optionally, hotspot
can be set to offset the image’s position relative to the click point. By default, hotspot
is set to the top-left corner of the image. See also cursor_set_shape.
void cursor_set_shape(shape: CursorShape) 🔗
Sets the default mouse cursor shape. The cursor’s appearance will vary depending on the user’s operating system and mouse cursor theme. See also cursor_get_shape and cursor_set_custom_image.
void delete_status_indicator(id: int) 🔗
Removes the application status indicator.
Error dialog_input_text(title: String, description: String, existing_text: String, callback: Callable) 🔗
Shows a text input dialog which uses the operating system’s native look-and-feel. callback
should accept a single String parameter which contains the text field’s contents.
Note: This method is implemented if the display server has the FEATURE_NATIVE_DIALOG_INPUT feature. Supported platforms include macOS and Windows.
Error dialog_show(title: String, description: String, buttons: PackedStringArray, callback: Callable) 🔗
Shows a text dialog which uses the operating system’s native look-and-feel. callback
should accept a single int parameter which corresponds to the index of the pressed button.
Note: This method is implemented if the display server has the FEATURE_NATIVE_DIALOG feature. Supported platforms include macOS and Windows.
void enable_for_stealing_focus(process_id: int) 🔗
Allows the process_id
PID to steal focus from this window. In other words, this disables the operating system’s focus stealing protection for the specified PID.
Note: This method is implemented only on Windows.
Error file_dialog_show(title: String, current_directory: String, filename: String, show_hidden: bool, mode: FileDialogMode, filters: PackedStringArray, callback: Callable) 🔗
Displays OS native dialog for selecting files or directories in the file system.
Each filter string in the filters
array should be formatted like this: *.txt,*.doc;Text Files
. The description text of the filter is optional and can be omitted. See also FileDialog.filters.
Callbacks have the following arguments: status: bool, selected_paths: PackedStringArray, selected_filter_index: int
.
Note: This method is implemented if the display server has the FEATURE_NATIVE_DIALOG_FILE feature. Supported platforms include Linux (X11/Wayland), Windows, and macOS.
Note: current_directory
might be ignored.
Note: On Linux, show_hidden
is ignored.
Note: On macOS, native file dialogs have no title.
Note: On macOS, sandboxed apps will save security-scoped bookmarks to retain access to the opened folders across multiple sessions. Use OS.get_granted_permissions to get a list of saved bookmarks.
Error file_dialog_with_options_show(title: String, current_directory: String, root: String, filename: String, show_hidden: bool, mode: FileDialogMode, filters: PackedStringArray, options: Array[Dictionary], callback: Callable) 🔗
Displays OS native dialog for selecting files or directories in the file system with additional user selectable options.
Each filter string in the filters
array should be formatted like this: *.txt,*.doc;Text Files
. The description text of the filter is optional and can be omitted. See also FileDialog.filters.
options
is array of Dictionarys with the following keys:
"name"
- option’s name String."values"
- PackedStringArray of values. If empty, boolean option (check box) is used."default"
- default selected option index (int) or default boolean value (bool).
Callbacks have the following arguments: status: bool, selected_paths: PackedStringArray, selected_filter_index: int, selected_option: Dictionary
.
Note: This method is implemented if the display server has the FEATURE_NATIVE_DIALOG_FILE feature. Supported platforms include Linux (X11/Wayland), Windows, and macOS.
Note: current_directory
might be ignored.
Note: On Linux (X11), show_hidden
is ignored.
Note: On macOS, native file dialogs have no title.
Note: On macOS, sandboxed apps will save security-scoped bookmarks to retain access to the opened folders across multiple sessions. Use OS.get_granted_permissions to get a list of saved bookmarks.
void force_process_and_drop_events() 🔗
Forces window manager processing while ignoring all InputEvents. See also process_events.
Note: This method is implemented on Windows and macOS.
Color get_accent_color() const 🔗
Returns OS theme accent color. Returns Color(0, 0, 0, 0)
, if accent color is unknown.
Note: This method is implemented on macOS and Windows.
Color get_base_color() const 🔗
Returns the OS theme base color (default control background). Returns Color(0, 0, 0, 0)
if the base color is unknown.
Note: This method is implemented on macOS and Windows.
Array[Rect2] get_display_cutouts() const 🔗
Returns an Array of Rect2, each of which is the bounding rectangle for a display cutout or notch. These are non-functional areas on edge-to-edge screens used by cameras and sensors. Returns an empty array if the device does not have cutouts. See also get_display_safe_area.
Note: Currently only implemented on Android. Other platforms will return an empty array even if they do have display cutouts or notches.
Rect2i get_display_safe_area() const 🔗
Returns the unobscured area of the display where interactive controls should be rendered. See also get_display_cutouts.
int get_keyboard_focus_screen() const 🔗
Returns the index of the screen containing the window with the keyboard focus, or the primary screen if there’s no focused window.
Returns the name of the DisplayServer currently in use. Most operating systems only have a single DisplayServer, but Linux has access to more than one DisplayServer (currently X11 and Wayland).
The names of built-in display servers are Windows
, macOS
, X11
(Linux), Wayland
(Linux), Android
, iOS
, web
(HTML5), and headless
(when started with the --headless
command line argument).
int get_primary_screen() const 🔗
Returns index of the primary screen.
int get_screen_count() const 🔗
Returns the number of displays available.
int get_screen_from_rect(rect: Rect2) const 🔗
Returns index of the screen which contains specified rectangle.
Returns true
if positions of OK and Cancel buttons are swapped in dialogs. This is enabled by default on Windows to follow interface conventions, and be toggled by changing ProjectSettings.gui/common/swap_cancel_ok.
Note: This doesn’t affect native dialogs such as the ones spawned by dialog_show.
int get_window_at_screen_position(position: Vector2i) const 🔗
Returns the ID of the window at the specified screen position
(in pixels). On multi-monitor setups, the screen position is relative to the virtual desktop area. On multi-monitor setups with different screen resolutions or orientations, the origin may be located outside any display like this:
* (0, 0) +-------+
| |
+-------------+ | |
| | | |
| | | |
+-------------+ +-------+
PackedInt32Array get_window_list() const 🔗
Returns the list of Godot window IDs belonging to this process.
Note: Native dialogs are not included in this list.
int global_menu_add_check_item(menu_root: String, label: String, callback: Callable = Callable(), key_callback: Callable = Callable(), tag: Variant = null, accelerator: Key = 0, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a new checkable item with text label
to the global menu with ID menu_root
.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
An accelerator
can optionally be defined, which is a keyboard shortcut that can be pressed to trigger the menu button even if it’s not currently open. The accelerator
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: The callback
and key_callback
Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to tag
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_icon_check_item(menu_root: String, icon: Texture2D, label: String, callback: Callable = Callable(), key_callback: Callable = Callable(), tag: Variant = null, accelerator: Key = 0, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a new checkable item with text label
and icon icon
to the global menu with ID menu_root
.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
An accelerator
can optionally be defined, which is a keyboard shortcut that can be pressed to trigger the menu button even if it’s not currently open. The accelerator
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: The callback
and key_callback
Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to tag
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_icon_item(menu_root: String, icon: Texture2D, label: String, callback: Callable = Callable(), key_callback: Callable = Callable(), tag: Variant = null, accelerator: Key = 0, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a new item with text label
and icon icon
to the global menu with ID menu_root
.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
An accelerator
can optionally be defined, which is a keyboard shortcut that can be pressed to trigger the menu button even if it’s not currently open. The accelerator
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: The callback
and key_callback
Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to tag
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_icon_radio_check_item(menu_root: String, icon: Texture2D, label: String, callback: Callable = Callable(), key_callback: Callable = Callable(), tag: Variant = null, accelerator: Key = 0, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a new radio-checkable item with text label
and icon icon
to the global menu with ID menu_root
.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
An accelerator
can optionally be defined, which is a keyboard shortcut that can be pressed to trigger the menu button even if it’s not currently open. The accelerator
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: Radio-checkable items just display a checkmark, but don’t have any built-in checking behavior and must be checked/unchecked manually. See global_menu_set_item_checked for more info on how to control it.
Note: The callback
and key_callback
Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to tag
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_item(menu_root: String, label: String, callback: Callable = Callable(), key_callback: Callable = Callable(), tag: Variant = null, accelerator: Key = 0, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a new item with text label
to the global menu with ID menu_root
.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
An accelerator
can optionally be defined, which is a keyboard shortcut that can be pressed to trigger the menu button even if it’s not currently open. The accelerator
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: The callback
and key_callback
Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to tag
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_multistate_item(menu_root: String, label: String, max_states: int, default_state: int, callback: Callable = Callable(), key_callback: Callable = Callable(), tag: Variant = null, accelerator: Key = 0, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a new item with text label
to the global menu with ID menu_root
.
Contrarily to normal binary items, multistate items can have more than two states, as defined by max_states
. Each press or activate of the item will increase the state by one. The default value is defined by default_state
.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
An accelerator
can optionally be defined, which is a keyboard shortcut that can be pressed to trigger the menu button even if it’s not currently open. The accelerator
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: By default, there’s no indication of the current item state, it should be changed manually.
Note: The callback
and key_callback
Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to tag
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_radio_check_item(menu_root: String, label: String, callback: Callable = Callable(), key_callback: Callable = Callable(), tag: Variant = null, accelerator: Key = 0, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a new radio-checkable item with text label
to the global menu with ID menu_root
.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
An accelerator
can optionally be defined, which is a keyboard shortcut that can be pressed to trigger the menu button even if it’s not currently open. The accelerator
is generally a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: Radio-checkable items just display a checkmark, but don’t have any built-in checking behavior and must be checked/unchecked manually. See global_menu_set_item_checked for more info on how to control it.
Note: The callback
and key_callback
Callables need to accept exactly one Variant parameter, the parameter passed to the Callables will be the value passed to tag
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_separator(menu_root: String, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds a separator between items to the global menu with ID menu_root
. Separators also occupy an index.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
int global_menu_add_submenu_item(menu_root: String, label: String, submenu: String, index: int = -1) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Adds an item that will act as a submenu of the global menu menu_root
. The submenu
argument is the ID of the global menu root that will be shown when the item is clicked.
Returns index of the inserted item, it’s not guaranteed to be the same as index
value.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
void global_menu_clear(menu_root: String) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Removes all items from the global menu with ID menu_root
.
Note: This method is implemented only on macOS.
Supported system menu IDs:
"_main" - Main menu (macOS).
"_dock" - Dock popup menu (macOS).
"_apple" - Apple menu (macOS, custom items added before "Services").
"_window" - Window menu (macOS, custom items added after "Bring All to Front").
"_help" - Help menu (macOS).
Key global_menu_get_item_accelerator(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the accelerator of the item at index idx
. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
Note: This method is implemented only on macOS.
Callable global_menu_get_item_callback(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the callback of the item at index idx
.
Note: This method is implemented only on macOS.
int global_menu_get_item_count(menu_root: String) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns number of items in the global menu with ID menu_root
.
Note: This method is implemented only on macOS.
Texture2D global_menu_get_item_icon(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the icon of the item at index idx
.
Note: This method is implemented only on macOS.
int global_menu_get_item_indentation_level(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the horizontal offset of the item at the given idx
.
Note: This method is implemented only on macOS.
int global_menu_get_item_index_from_tag(menu_root: String, tag: Variant) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the index of the item with the specified tag
. Indices are automatically assigned to each item by the engine, and cannot be set manually.
Note: This method is implemented only on macOS.
int global_menu_get_item_index_from_text(menu_root: String, text: String) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the index of the item with the specified text
. Indices are automatically assigned to each item by the engine, and cannot be set manually.
Note: This method is implemented only on macOS.
Callable global_menu_get_item_key_callback(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the callback of the item accelerator at index idx
.
Note: This method is implemented only on macOS.
int global_menu_get_item_max_states(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns number of states of a multistate item. See global_menu_add_multistate_item for details.
Note: This method is implemented only on macOS.
int global_menu_get_item_state(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the state of a multistate item. See global_menu_add_multistate_item for details.
Note: This method is implemented only on macOS.
String global_menu_get_item_submenu(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the submenu ID of the item at index idx
. See global_menu_add_submenu_item for more info on how to add a submenu.
Note: This method is implemented only on macOS.
Variant global_menu_get_item_tag(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the metadata of the specified item, which might be of any type. You can set it with global_menu_set_item_tag, which provides a simple way of assigning context data to items.
Note: This method is implemented only on macOS.
String global_menu_get_item_text(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the text of the item at index idx
.
Note: This method is implemented only on macOS.
String global_menu_get_item_tooltip(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns the tooltip associated with the specified index idx
.
Note: This method is implemented only on macOS.
Dictionary global_menu_get_system_menu_roots() const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns Dictionary of supported system menu IDs and names.
Note: This method is implemented only on macOS.
bool global_menu_is_item_checkable(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns true
if the item at index idx
is checkable in some way, i.e. if it has a checkbox or radio button.
Note: This method is implemented only on macOS.
bool global_menu_is_item_checked(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns true
if the item at index idx
is checked.
Note: This method is implemented only on macOS.
bool global_menu_is_item_disabled(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns true
if the item at index idx
is disabled. When it is disabled it can’t be selected, or its action invoked.
See global_menu_set_item_disabled for more info on how to disable an item.
Note: This method is implemented only on macOS.
bool global_menu_is_item_hidden(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns true
if the item at index idx
is hidden.
See global_menu_set_item_hidden for more info on how to hide an item.
Note: This method is implemented only on macOS.
bool global_menu_is_item_radio_checkable(menu_root: String, idx: int) const 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Returns true
if the item at index idx
has radio button-style checkability.
Note: This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
Note: This method is implemented only on macOS.
void global_menu_remove_item(menu_root: String, idx: int) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Removes the item at index idx
from the global menu menu_root
.
Note: The indices of items after the removed item will be shifted by one.
Note: This method is implemented only on macOS.
void global_menu_set_item_accelerator(menu_root: String, idx: int, keycode: Key) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the accelerator of the item at index idx
. keycode
can be a single Key, or a combination of KeyModifierMasks and Keys using bitwise OR such as KEY_MASK_CTRL | KEY_A
(Ctrl + A).
Note: This method is implemented only on macOS.
void global_menu_set_item_callback(menu_root: String, idx: int, callback: Callable) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the callback of the item at index idx
. Callback is emitted when an item is pressed.
Note: The callback
Callable needs to accept exactly one Variant parameter, the parameter passed to the Callable will be the value passed to the tag
parameter when the menu item was created.
Note: This method is implemented only on macOS.
void global_menu_set_item_checkable(menu_root: String, idx: int, checkable: bool) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets whether the item at index idx
has a checkbox. If false
, sets the type of the item to plain text.
Note: This method is implemented only on macOS.
void global_menu_set_item_checked(menu_root: String, idx: int, checked: bool) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the checkstate status of the item at index idx
.
Note: This method is implemented only on macOS.
void global_menu_set_item_disabled(menu_root: String, idx: int, disabled: bool) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Enables/disables the item at index idx
. When it is disabled, it can’t be selected and its action can’t be invoked.
Note: This method is implemented only on macOS.
void global_menu_set_item_hidden(menu_root: String, idx: int, hidden: bool) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Hides/shows the item at index idx
. When it is hidden, an item does not appear in a menu and its action cannot be invoked.
Note: This method is implemented only on macOS.
void global_menu_set_item_hover_callbacks(menu_root: String, idx: int, callback: Callable) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the callback of the item at index idx
. The callback is emitted when an item is hovered.
Note: The callback
Callable needs to accept exactly one Variant parameter, the parameter passed to the Callable will be the value passed to the tag
parameter when the menu item was created.
Note: This method is implemented only on macOS.
void global_menu_set_item_icon(menu_root: String, idx: int, icon: Texture2D) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Replaces the Texture2D icon of the specified idx
.
Note: This method is implemented only on macOS.
Note: This method is not supported by macOS “_dock” menu items.
void global_menu_set_item_indentation_level(menu_root: String, idx: int, level: int) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the horizontal offset of the item at the given idx
.
Note: This method is implemented only on macOS.
void global_menu_set_item_key_callback(menu_root: String, idx: int, key_callback: Callable) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the callback of the item at index idx
. Callback is emitted when its accelerator is activated.
Note: The key_callback
Callable needs to accept exactly one Variant parameter, the parameter passed to the Callable will be the value passed to the tag
parameter when the menu item was created.
Note: This method is implemented only on macOS.
void global_menu_set_item_max_states(menu_root: String, idx: int, max_states: int) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets number of state of a multistate item. See global_menu_add_multistate_item for details.
Note: This method is implemented only on macOS.
void global_menu_set_item_radio_checkable(menu_root: String, idx: int, checkable: bool) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the type of the item at the specified index idx
to radio button. If false
, sets the type of the item to plain text.
Note: This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups.
Note: This method is implemented only on macOS.
void global_menu_set_item_state(menu_root: String, idx: int, state: int) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the state of a multistate item. See global_menu_add_multistate_item for details.
Note: This method is implemented only on macOS.
void global_menu_set_item_submenu(menu_root: String, idx: int, submenu: String) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the submenu of the item at index idx
. The submenu is the ID of a global menu root that would be shown when the item is clicked.
Note: This method is implemented only on macOS.
void global_menu_set_item_tag(menu_root: String, idx: int, tag: Variant) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the metadata of an item, which may be of any type. You can later get it with global_menu_get_item_tag, which provides a simple way of assigning context data to items.
Note: This method is implemented only on macOS.
void global_menu_set_item_text(menu_root: String, idx: int, text: String) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the text of the item at index idx
.
Note: This method is implemented only on macOS.
void global_menu_set_item_tooltip(menu_root: String, idx: int, tooltip: String) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Sets the String tooltip of the item at the specified index idx
.
Note: This method is implemented only on macOS.
void global_menu_set_popup_callbacks(menu_root: String, open_callback: Callable, close_callback: Callable) 🔗
Deprecated: Use NativeMenu or PopupMenu instead.
Registers callables to emit when the menu is respectively about to show or closed. Callback methods should have zero arguments.
bool has_additional_outputs() const 🔗
Returns true
if any additional outputs have been registered via register_additional_output.
bool has_feature(feature: Feature) const 🔗
Returns true
if the specified feature
is supported by the current DisplayServer, false
otherwise.
void help_set_search_callbacks(search_callback: Callable, action_callback: Callable) 🔗
Sets native help system search callbacks.
search_callback
has the following arguments: String search_string, int result_limit
and return a Dictionary with “key, display name” pairs for the search results. Called when the user enters search terms in the Help
menu.
action_callback
has the following arguments: String key
. Called when the user selects a search result in the Help
menu.
Note: This method is implemented only on macOS.
Vector2i ime_get_selection() const 🔗
Returns the text selection in the Input Method Editor composition string, with the Vector2i‘s x
component being the caret position and y
being the length of the selection.
Note: This method is implemented only on macOS.
Returns the composition string contained within the Input Method Editor window.
Note: This method is implemented only on macOS.
Returns true
if OS is using dark mode.
Note: This method is implemented on Android, iOS, macOS, Windows, and Linux (X11/Wayland).
bool is_dark_mode_supported() const 🔗
Returns true
if OS supports dark mode.
Note: This method is implemented on Android, iOS, macOS, Windows, and Linux (X11/Wayland).
bool is_touchscreen_available() const 🔗
Returns true
if touch events are available (Android or iOS), the capability is detected on the Web platform or if ProjectSettings.input_devices/pointing/emulate_touch_from_mouse is true
.
bool is_window_transparency_available() const 🔗
Returns true
if the window background can be made transparent. This method returns false
if ProjectSettings.display/window/per_pixel_transparency/allowed is set to false
, or if transparency is not supported by the renderer or OS compositor.
int keyboard_get_current_layout() const 🔗
Returns active keyboard layout index.
Note: This method is implemented on Linux (X11/Wayland), macOS, and Windows.
Key keyboard_get_keycode_from_physical(keycode: Key) const 🔗
Converts a physical (US QWERTY) keycode
to one in the active keyboard layout.
Note: This method is implemented on Linux (X11/Wayland), macOS and Windows.
Key keyboard_get_label_from_physical(keycode: Key) const 🔗
Converts a physical (US QWERTY) keycode
to localized label printed on the key in the active keyboard layout.
Note: This method is implemented on Linux (X11/Wayland), macOS and Windows.
int keyboard_get_layout_count() const 🔗
Returns the number of keyboard layouts.
Note: This method is implemented on Linux (X11/Wayland), macOS and Windows.
String keyboard_get_layout_language(index: int) const 🔗
Returns the ISO-639/BCP-47 language code of the keyboard layout at position index
.
Note: This method is implemented on Linux (X11/Wayland), macOS and Windows.
String keyboard_get_layout_name(index: int) const 🔗
Returns the localized name of the keyboard layout at position index
.
Note: This method is implemented on Linux (X11/Wayland), macOS and Windows.
void keyboard_set_current_layout(index: int) 🔗
Sets the active keyboard layout.
Note: This method is implemented on Linux (X11/Wayland), macOS and Windows.
BitField[MouseButtonMask] mouse_get_button_state() const 🔗
Returns the current state of mouse buttons (whether each button is pressed) as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to Input.get_mouse_button_mask.
MouseMode mouse_get_mode() const 🔗
Returns the current mouse mode. See also mouse_set_mode.
Vector2i mouse_get_position() const 🔗
Returns the mouse cursor’s current position in screen coordinates.
void mouse_set_mode(mouse_mode: MouseMode) 🔗
Sets the current mouse mode. See also mouse_get_mode.
void process_events() 🔗
Perform window manager processing, including input flushing. See also force_process_and_drop_events, Input.flush_buffered_events and Input.use_accumulated_input.
void register_additional_output(object: Object) 🔗
Registers an Object which represents an additional output that will be rendered too, beyond normal windows. The Object is only used as an identifier, which can be later passed to unregister_additional_output.
This can be used to prevent Godot from skipping rendering when no normal windows are visible.
int screen_get_dpi(screen: int = -1) const 🔗
Returns the dots per inch density of the specified screen. If screen
is SCREEN_OF_MAIN_WINDOW (the default value), a screen with the main window will be used.
Note: On macOS, returned value is inaccurate if fractional display scaling mode is used.
Note: On Android devices, the actual screen densities are grouped into six generalized densities:
ldpi - 120 dpi
mdpi - 160 dpi
hdpi - 240 dpi
xhdpi - 320 dpi
xxhdpi - 480 dpi
xxxhdpi - 640 dpi
Note: This method is implemented on Android, Linux (X11/Wayland), macOS and Windows. Returns 72
on unsupported platforms.
Image screen_get_image(screen: int = -1) const 🔗
Returns screenshot of the screen
.
Note: This method is implemented on Linux (X11), macOS, and Windows.
Note: On macOS, this method requires “Screen Recording” permission, if permission is not granted it will return desktop wallpaper color.
float screen_get_max_scale() const 🔗
Returns the greatest scale factor of all screens.
Note: On macOS returned value is 2.0
if there is at least one hiDPI (Retina) screen in the system, and 1.0
in all other cases.
Note: This method is implemented only on macOS.
ScreenOrientation screen_get_orientation(screen: int = -1) const 🔗
Returns the screen
‘s current orientation. See also screen_set_orientation.
Note: This method is implemented on Android and iOS.
Color screen_get_pixel(position: Vector2i) const 🔗
Returns color of the display pixel at the position
.
Note: This method is implemented on Linux (X11), macOS, and Windows.
Note: On macOS, this method requires “Screen Recording” permission, if permission is not granted it will return desktop wallpaper color.
Vector2i screen_get_position(screen: int = -1) const 🔗
Returns the screen’s top-left corner position in pixels. On multi-monitor setups, the screen position is relative to the virtual desktop area. On multi-monitor setups with different screen resolutions or orientations, the origin may be located outside any display like this:
* (0, 0) +-------+
| |
+-------------+ | |
| | | |
| | | |
+-------------+ +-------+
See also screen_get_size.
Note: On Linux (Wayland) this method always returns (0, 0)
.
float screen_get_refresh_rate(screen: int = -1) const 🔗
Returns the current refresh rate of the specified screen. If screen
is SCREEN_OF_MAIN_WINDOW (the default value), a screen with the main window will be used.
Note: Returns -1.0
if the DisplayServer fails to find the refresh rate for the specified screen. On Web, screen_get_refresh_rate will always return -1.0
as there is no way to retrieve the refresh rate on that platform.
To fallback to a default refresh rate if the method fails, try:
var refresh_rate = DisplayServer.screen_get_refresh_rate()
if refresh_rate < 0:
refresh_rate = 60.0
float screen_get_scale(screen: int = -1) const 🔗
Returns the scale factor of the specified screen by index.
Note: On macOS, the returned value is 2.0
for hiDPI (Retina) screens, and 1.0
for all other cases.
Note: On Linux (Wayland), the returned value is accurate only when screen
is SCREEN_OF_MAIN_WINDOW. Due to API limitations, passing a direct index will return a rounded-up integer, if the screen has a fractional scale (e.g. 1.25
would get rounded up to 2.0
).
Note: This method is implemented only on macOS and Linux (Wayland).
Vector2i screen_get_size(screen: int = -1) const 🔗
Returns the screen’s size in pixels. See also screen_get_position and screen_get_usable_rect.
Rect2i screen_get_usable_rect(screen: int = -1) const 🔗
Returns the portion of the screen that is not obstructed by a status bar in pixels. See also screen_get_size.
bool screen_is_kept_on() const 🔗
Returns true
if the screen should never be turned off by the operating system’s power-saving measures. See also screen_set_keep_on.
void screen_set_keep_on(enable: bool) 🔗
Sets whether the screen should never be turned off by the operating system’s power-saving measures. See also screen_is_kept_on.
void screen_set_orientation(orientation: ScreenOrientation, screen: int = -1) 🔗
Sets the screen
‘s orientation
. See also screen_get_orientation.
Note: On iOS, this method has no effect if ProjectSettings.display/window/handheld/orientation is not set to SCREEN_SENSOR.
Sets the window icon (usually displayed in the top-left corner) with an Image. To use icons in the operating system’s native format, use set_native_icon instead.
Note: Requires support for FEATURE_ICON.
void set_native_icon(filename: String) 🔗
Sets the window icon (usually displayed in the top-left corner) in the operating system’s native format. The file at filename
must be in .ico
format on Windows or .icns
on macOS. By using specially crafted .ico
or .icns
icons, set_native_icon allows specifying different icons depending on the size the icon is displayed at. This size is determined by the operating system and user preferences (including the display scale factor). To use icons in other formats, use set_icon instead.
Note: Requires support for FEATURE_NATIVE_ICON.
void set_system_theme_change_callback(callable: Callable) 🔗
Sets the callable
that should be called when system theme settings are changed. Callback method should have zero arguments.
Note: This method is implemented on Android, iOS, macOS, Windows, and Linux (X11/Wayland).
Rect2 status_indicator_get_rect(id: int) const 🔗
Returns the rectangle for the given status indicator id
in screen coordinates. If the status indicator is not visible, returns an empty Rect2.
Note: This method is implemented on macOS and Windows.
void status_indicator_set_callback(id: int, callback: Callable) 🔗
Sets the application status indicator activation callback. callback
should take two arguments: int mouse button index (one of MouseButton values) and Vector2i click position in screen coordinates.
Note: This method is implemented on macOS and Windows.
void status_indicator_set_icon(id: int, icon: Texture2D) 🔗
Sets the application status indicator icon.
Note: This method is implemented on macOS and Windows.
void status_indicator_set_menu(id: int, menu_rid: RID) 🔗
Sets the application status indicator native popup menu.
Note: On macOS, the menu is activated by any mouse button. Its activation callback is not triggered.
Note: On Windows, the menu is activated by the right mouse button, selecting the status icon and pressing Shift + F10, or the applications key. The menu’s activation callback for the other mouse buttons is still triggered.
Note: Native popup is only supported if NativeMenu supports the NativeMenu.FEATURE_POPUP_MENU feature.
void status_indicator_set_tooltip(id: int, tooltip: String) 🔗
Sets the application status indicator tooltip.
Note: This method is implemented on macOS and Windows.
String tablet_get_current_driver() const 🔗
Returns current active tablet driver name.
Note: This method is implemented only on Windows.
int tablet_get_driver_count() const 🔗
Returns the total number of available tablet drivers.
Note: This method is implemented only on Windows.
String tablet_get_driver_name(idx: int) const 🔗
Returns the tablet driver name for the given index.
Note: This method is implemented only on Windows.
void tablet_set_current_driver(name: String) 🔗
Set active tablet driver name.
Supported drivers:
winink
: Windows Ink API, default (Windows 8.1+ required).wintab
: Wacom Wintab API (compatible device driver required).dummy
: Dummy driver, tablet input is disabled.
Note: This method is implemented only on Windows.
Array[Dictionary] tts_get_voices() const 🔗
Returns an Array of voice information dictionaries.
Each Dictionary contains two String entries:
name
is voice name.id
is voice identifier.language
is language code inlang_Variant
format. Thelang
part is a 2 or 3-letter code based on the ISO-639 standard, in lowercase. TheVariant
part is an engine-dependent string describing country, region or/and dialect.
Note that Godot depends on system libraries for text-to-speech functionality. These libraries are installed by default on Windows and macOS, but not on all Linux distributions. If they are not present, this method will return an empty list. This applies to both Godot users on Linux, as well as end-users on Linux running Godot games that use text-to-speech.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
PackedStringArray tts_get_voices_for_language(language: String) const 🔗
Returns an PackedStringArray of voice identifiers for the language
.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
Returns true
if the synthesizer is in a paused state.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
bool tts_is_speaking() const 🔗
Returns true
if the synthesizer is generating speech, or have utterance waiting in the queue.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
void tts_pause() 🔗
Puts the synthesizer into a paused state.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
void tts_resume() 🔗
Resumes the synthesizer if it was paused.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
void tts_set_utterance_callback(event: TTSUtteranceEvent, callable: Callable) 🔗
Adds a callback, which is called when the utterance has started, finished, canceled or reached a text boundary.
TTS_UTTERANCE_STARTED, TTS_UTTERANCE_ENDED, and TTS_UTTERANCE_CANCELED callable’s method should take one int parameter, the utterance ID.
TTS_UTTERANCE_BOUNDARY callable’s method should take two int parameters, the index of the character and the utterance ID.
Note: The granularity of the boundary callbacks is engine dependent.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
void tts_speak(text: String, voice: String, volume: int = 50, pitch: float = 1.0, rate: float = 1.0, utterance_id: int = 0, interrupt: bool = false) 🔗
Adds an utterance to the queue. If interrupt
is true
, the queue is cleared first.
voice
identifier is one of the"id"
values returned by tts_get_voices or one of the values returned by tts_get_voices_for_language.volume
ranges from0
(lowest) to100
(highest).pitch
ranges from0.0
(lowest) to2.0
(highest),1.0
is default pitch for the current voice.rate
ranges from0.1
(lowest) to10.0
(highest),1.0
is a normal speaking rate. Other values act as a percentage relative.utterance_id
is passed as a parameter to the callback functions.
Note: On Windows and Linux (X11/Wayland), utterance text
can use SSML markup. SSML support is engine and voice dependent. If the engine does not support SSML, you should strip out all XML markup before calling tts_speak.
Note: The granularity of pitch, rate, and volume is engine and voice dependent. Values may be truncated.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Wayland), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
void tts_stop() 🔗
Stops synthesis in progress and removes all utterances from the queue.
Note: This method is implemented on Android, iOS, Web, Linux (X11/Linux), macOS, and Windows.
Note: ProjectSettings.audio/general/text_to_speech should be true
to use text-to-speech.
void unregister_additional_output(object: Object) 🔗
Unregisters an Object representing an additional output, that was registered via register_additional_output.
int virtual_keyboard_get_height() const 🔗
Returns the on-screen keyboard’s height in pixels. Returns 0 if there is no keyboard or if it is currently hidden.
void virtual_keyboard_hide() 🔗
Hides the virtual keyboard if it is shown, does nothing otherwise.
void virtual_keyboard_show(existing_text: String, position: Rect2 = Rect2(0, 0, 0, 0), type: VirtualKeyboardType = 0, max_length: int = -1, cursor_start: int = -1, cursor_end: int = -1) 🔗
Shows the virtual keyboard if the platform has one.
existing_text
parameter is useful for implementing your own LineEdit or TextEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).
position
parameter is the screen space Rect2 of the edited text.
type
parameter allows configuring which type of virtual keyboard to show.
max_length
limits the number of characters that can be entered if different from -1
.
cursor_start
can optionally define the current text cursor position if cursor_end
is not set.
cursor_start
and cursor_end
can optionally define the current text selection.
Note: This method is implemented on Android, iOS and Web.
void warp_mouse(position: Vector2i) 🔗
Sets the mouse cursor position to the given position
relative to an origin at the upper left corner of the currently focused game Window Manager window.
Note: warp_mouse is only supported on Windows, macOS, and Linux (X11/Wayland). It has no effect on Android, iOS, and Web.
bool window_can_draw(window_id: int = 0) const 🔗
Returns true
if anything can be drawn in the window specified by window_id
, false
otherwise. Using the --disable-render-loop
command line argument or a headless build will return false
.
int window_get_active_popup() const 🔗
Returns ID of the active popup window, or INVALID_WINDOW_ID if there is none.
int window_get_attached_instance_id(window_id: int = 0) const 🔗
Returns the Object.get_instance_id of the Window the window_id
is attached to.
int window_get_current_screen(window_id: int = 0) const 🔗
Returns the screen the window specified by window_id
is currently positioned on. If the screen overlaps multiple displays, the screen where the window’s center is located is returned. See also window_set_current_screen.
bool window_get_flag(flag: WindowFlags, window_id: int = 0) const 🔗
Returns the current value of the given window’s flag
.
Vector2i window_get_max_size(window_id: int = 0) const 🔗
Returns the window’s maximum size (in pixels). See also window_set_max_size.
Vector2i window_get_min_size(window_id: int = 0) const 🔗
Returns the window’s minimum size (in pixels). See also window_set_min_size.
WindowMode window_get_mode(window_id: int = 0) const 🔗
Returns the mode of the given window.
int window_get_native_handle(handle_type: HandleType, window_id: int = 0) const 🔗
Returns internal structure pointers for use in plugins.
Note: This method is implemented on Android, Linux (X11/Wayland), macOS, and Windows.
Rect2i window_get_popup_safe_rect(window: int) const 🔗
Returns the bounding box of control, or menu item that was used to open the popup window, in the screen coordinate system.
Vector2i window_get_position(window_id: int = 0) const 🔗
Returns the position of the client area of the given window on the screen.
Vector2i window_get_position_with_decorations(window_id: int = 0) const 🔗
Returns the position of the given window on the screen including the borders drawn by the operating system. See also window_get_position.
Vector3i window_get_safe_title_margins(window_id: int = 0) const 🔗
Returns left margins (x
), right margins (y
) and height (z
) of the title that are safe to use (contains no buttons or other elements) when WINDOW_FLAG_EXTEND_TO_TITLE flag is set.
Vector2i window_get_size(window_id: int = 0) const 🔗
Returns the size of the window specified by window_id
(in pixels), excluding the borders drawn by the operating system. This is also called the “client area”. See also window_get_size_with_decorations, window_set_size and window_get_position.
Vector2i window_get_size_with_decorations(window_id: int = 0) const 🔗
Returns the size of the window specified by window_id
(in pixels), including the borders drawn by the operating system. See also window_get_size.
Vector2i window_get_title_size(title: String, window_id: int = 0) const 🔗
Returns the estimated window title bar size (including text and window buttons) for the window specified by window_id
(in pixels). This method does not change the window title.
Note: This method is implemented on macOS and Windows.
VSyncMode window_get_vsync_mode(window_id: int = 0) const 🔗
Returns the V-Sync mode of the given window.
bool window_is_focused(window_id: int = 0) const 🔗
Returns true
if the window specified by window_id
is focused.
bool window_is_maximize_allowed(window_id: int = 0) const 🔗
Returns true
if the given window can be maximized (the maximize button is enabled).
bool window_maximize_on_title_dbl_click() const 🔗
Returns true
, if double-click on a window title should maximize it.
Note: This method is implemented only on macOS.
bool window_minimize_on_title_dbl_click() const 🔗
Returns true
, if double-click on a window title should minimize it.
Note: This method is implemented only on macOS.
void window_move_to_foreground(window_id: int = 0) 🔗
Moves the window specified by window_id
to the foreground, so that it is visible over other windows.
void window_request_attention(window_id: int = 0) 🔗
Makes the window specified by window_id
request attention, which is materialized by the window title and taskbar entry blinking until the window is focused. This usually has no visible effect if the window is currently focused. The exact behavior varies depending on the operating system.
void window_set_current_screen(screen: int, window_id: int = 0) 🔗
Moves the window specified by window_id
to the specified screen
. See also window_get_current_screen.
void window_set_drop_files_callback(callback: Callable, window_id: int = 0) 🔗
Sets the callback
that should be called when files are dropped from the operating system’s file manager to the window specified by window_id
. callback
should take one PackedStringArray argument, which is the list of dropped files.
Warning: Advanced users only! Adding such a callback to a Window node will override its default implementation, which can introduce bugs.
Note: This method is implemented on Windows, macOS, Linux (X11/Wayland), and Web.
void window_set_exclusive(window_id: int, exclusive: bool) 🔗
If set to true
, this window will always stay on top of its parent window, parent window will ignore input while this window is opened.
Note: On macOS, exclusive windows are confined to the same space (virtual desktop or screen) as the parent window.
Note: This method is implemented on macOS and Windows.
void window_set_flag(flag: WindowFlags, enabled: bool, window_id: int = 0) 🔗
Enables or disables the given window’s given flag
. See WindowFlags for possible values and their behavior.
void window_set_ime_active(active: bool, window_id: int = 0) 🔗
Sets whether Input Method Editor should be enabled for the window specified by window_id
. See also window_set_ime_position.
void window_set_ime_position(position: Vector2i, window_id: int = 0) 🔗
Sets the position of the Input Method Editor popup for the specified window_id
. Only effective if window_set_ime_active was set to true
for the specified window_id
.
void window_set_input_event_callback(callback: Callable, window_id: int = 0) 🔗
Sets the callback
that should be called when any InputEvent is sent to the window specified by window_id
.
Warning: Advanced users only! Adding such a callback to a Window node will override its default implementation, which can introduce bugs.
void window_set_input_text_callback(callback: Callable, window_id: int = 0) 🔗
Sets the callback
that should be called when text is entered using the virtual keyboard to the window specified by window_id
.
Warning: Advanced users only! Adding such a callback to a Window node will override its default implementation, which can introduce bugs.
void window_set_max_size(max_size: Vector2i, window_id: int = 0) 🔗
Sets the maximum size of the window specified by window_id
in pixels. Normally, the user will not be able to drag the window to make it larger than the specified size. See also window_get_max_size.
Note: It’s recommended to change this value using Window.max_size instead.
Note: Using third-party tools, it is possible for users to disable window geometry restrictions and therefore bypass this limit.
void window_set_min_size(min_size: Vector2i, window_id: int = 0) 🔗
Sets the minimum size for the given window to min_size
in pixels. Normally, the user will not be able to drag the window to make it smaller than the specified size. See also window_get_min_size.
Note: It’s recommended to change this value using Window.min_size instead.
Note: By default, the main window has a minimum size of Vector2i(64, 64)
. This prevents issues that can arise when the window is resized to a near-zero size.
Note: Using third-party tools, it is possible for users to disable window geometry restrictions and therefore bypass this limit.
void window_set_mode(mode: WindowMode, window_id: int = 0) 🔗
Sets window mode for the given window to mode
. See WindowMode for possible values and how each mode behaves.
Note: Setting the window to full screen forcibly sets the borderless flag to true
, so make sure to set it back to false
when not wanted.
void window_set_mouse_passthrough(region: PackedVector2Array, window_id: int = 0) 🔗
Sets a polygonal region of the window which accepts mouse events. Mouse events outside the region will be passed through.
Passing an empty array will disable passthrough support (all mouse events will be intercepted by the window, which is the default behavior).
GDScriptC#
# Set region, using Path2D node.
DisplayServer.window_set_mouse_passthrough($Path2D.curve.get_baked_points())
# Set region, using Polygon2D node.
DisplayServer.window_set_mouse_passthrough($Polygon2D.polygon)
# Reset region to default.
DisplayServer.window_set_mouse_passthrough([])
// Set region, using Path2D node.
DisplayServer.WindowSetMousePassthrough(GetNode<Path2D>("Path2D").Curve.GetBakedPoints());
// Set region, using Polygon2D node.
DisplayServer.WindowSetMousePassthrough(GetNode<Polygon2D>("Polygon2D").Polygon);
// Reset region to default.
DisplayServer.WindowSetMousePassthrough(new Vector2[] {});
Note: On Windows, the portion of a window that lies outside the region is not drawn, while on Linux (X11) and macOS it is.
Note: This method is implemented on Linux (X11), macOS and Windows.
void window_set_popup_safe_rect(window: int, rect: Rect2i) 🔗
Sets the bounding box of control, or menu item that was used to open the popup window, in the screen coordinate system. Clicking this area will not auto-close this popup.
void window_set_position(position: Vector2i, window_id: int = 0) 🔗
Sets the position of the given window to position
. On multi-monitor setups, the screen position is relative to the virtual desktop area. On multi-monitor setups with different screen resolutions or orientations, the origin may be located outside any display like this:
* (0, 0) +-------+
| |
+-------------+ | |
| | | |
| | | |
+-------------+ +-------+
See also window_get_position and window_set_size.
Note: It’s recommended to change this value using Window.position instead.
Note: On Linux (Wayland): this method is a no-op.
void window_set_rect_changed_callback(callback: Callable, window_id: int = 0) 🔗
Sets the callback
that will be called when the window specified by window_id
is moved or resized.
Warning: Advanced users only! Adding such a callback to a Window node will override its default implementation, which can introduce bugs.
void window_set_size(size: Vector2i, window_id: int = 0) 🔗
Sets the size of the given window to size
(in pixels). See also window_get_size and window_get_position.
Note: It’s recommended to change this value using Window.size instead.
void window_set_title(title: String, window_id: int = 0) 🔗
Sets the title of the given window to title
.
Note: It’s recommended to change this value using Window.title instead.
Note: Avoid changing the window title every frame, as this can cause performance issues on certain window managers. Try to change the window title only a few times per second at most.
void window_set_transient(window_id: int, parent_window_id: int) 🔗
Sets window transient parent. Transient window is will be destroyed with its transient parent and will return focus to their parent when closed. The transient window is displayed on top of a non-exclusive full-screen parent window. Transient windows can’t enter full-screen mode.
Note: It’s recommended to change this value using Window.transient instead.
Note: The behavior might be different depending on the platform.
void window_set_vsync_mode(vsync_mode: VSyncMode, window_id: int = 0) 🔗
Sets the V-Sync mode of the given window. See also ProjectSettings.display/window/vsync/vsync_mode.
See VSyncMode for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to VSYNC_ENABLED if the desired mode is not supported.
Note: V-Sync modes other than VSYNC_ENABLED are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
void window_set_window_buttons_offset(offset: Vector2i, window_id: int = 0) 🔗
When WINDOW_FLAG_EXTEND_TO_TITLE flag is set, set offset to the center of the first titlebar button.
Note: This flag is implemented only on macOS.
void window_set_window_event_callback(callback: Callable, window_id: int = 0) 🔗
Sets the callback
that will be called when an event occurs in the window specified by window_id
.
Warning: Advanced users only! Adding such a callback to a Window node will override its default implementation, which can introduce bugs.
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