AudioEffectChorus

Inherits: AudioEffect < Resource < RefCounted < Object

Adds a chorus audio effect.

Description

Adds a chorus audio effect. The effect applies a filter with voices to duplicate the audio source and manipulate it through the filter.

Tutorials

Properties

float

dry

1.0

float

voice/1/cutoff_hz

8000.0

float

voice/1/delay_ms

15.0

float

voice/1/depth_ms

2.0

float

voice/1/level_db

0.0

float

voice/1/pan

-0.5

float

voice/1/rate_hz

0.8

float

voice/2/cutoff_hz

8000.0

float

voice/2/delay_ms

20.0

float

voice/2/depth_ms

3.0

float

voice/2/level_db

0.0

float

voice/2/pan

0.5

float

voice/2/rate_hz

1.2

float

voice/3/cutoff_hz

float

voice/3/delay_ms

float

voice/3/depth_ms

float

voice/3/level_db

float

voice/3/pan

float

voice/3/rate_hz

float

voice/4/cutoff_hz

float

voice/4/delay_ms

float

voice/4/depth_ms

float

voice/4/level_db

float

voice/4/pan

float

voice/4/rate_hz

int

voice_count

2

float

wet

0.5

Methods

float

get_voice_cutoff_hz(voice_idx: int) const

float

get_voice_delay_ms(voice_idx: int) const

float

get_voice_depth_ms(voice_idx: int) const

float

get_voice_level_db(voice_idx: int) const

float

get_voice_pan(voice_idx: int) const

float

get_voice_rate_hz(voice_idx: int) const

void

set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

void

set_voice_delay_ms(voice_idx: int, delay_ms: float)

void

set_voice_depth_ms(voice_idx: int, depth_ms: float)

void

set_voice_level_db(voice_idx: int, level_db: float)

void

set_voice_pan(voice_idx: int, pan: float)

void

set_voice_rate_hz(voice_idx: int, rate_hz: float)


Property Descriptions

float dry = 1.0 🔗

The effect’s raw signal.


float voice/1/cutoff_hz = 8000.0 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice’s cutoff frequency.


float voice/1/delay_ms = 15.0 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice’s signal delay.


float voice/1/depth_ms = 2.0 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter’s depth.


float voice/1/level_db = 0.0 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice’s volume.


float voice/1/pan = -0.5 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice’s pan level.


float voice/1/rate_hz = 0.8 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice’s filter rate.


float voice/2/cutoff_hz = 8000.0 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice’s cutoff frequency.


float voice/2/delay_ms = 20.0 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice’s signal delay.


float voice/2/depth_ms = 3.0 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter’s depth.


float voice/2/level_db = 0.0 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice’s volume.


float voice/2/pan = 0.5 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice’s pan level.


float voice/2/rate_hz = 1.2 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice’s filter rate.


float voice/3/cutoff_hz 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice’s cutoff frequency.


float voice/3/delay_ms 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice’s signal delay.


float voice/3/depth_ms 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter’s depth.


float voice/3/level_db 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice’s volume.


float voice/3/pan 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice’s pan level.


float voice/3/rate_hz 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice’s filter rate.


float voice/4/cutoff_hz 🔗

  • void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float)

  • float get_voice_cutoff_hz(voice_idx: int) const

The voice’s cutoff frequency.


float voice/4/delay_ms 🔗

  • void set_voice_delay_ms(voice_idx: int, delay_ms: float)

  • float get_voice_delay_ms(voice_idx: int) const

The voice’s signal delay.


float voice/4/depth_ms 🔗

  • void set_voice_depth_ms(voice_idx: int, depth_ms: float)

  • float get_voice_depth_ms(voice_idx: int) const

The voice filter’s depth.


float voice/4/level_db 🔗

  • void set_voice_level_db(voice_idx: int, level_db: float)

  • float get_voice_level_db(voice_idx: int) const

The voice’s volume.


float voice/4/pan 🔗

  • void set_voice_pan(voice_idx: int, pan: float)

  • float get_voice_pan(voice_idx: int) const

The voice’s pan level.


float voice/4/rate_hz 🔗

  • void set_voice_rate_hz(voice_idx: int, rate_hz: float)

  • float get_voice_rate_hz(voice_idx: int) const

The voice’s filter rate.


int voice_count = 2 🔗

  • void set_voice_count(value: int)

  • int get_voice_count()

The number of voices in the effect.


float wet = 0.5 🔗

The effect’s processed signal.


Method Descriptions

float get_voice_cutoff_hz(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_delay_ms(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_depth_ms(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_level_db(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_pan(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


float get_voice_rate_hz(voice_idx: int) const 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_cutoff_hz(voice_idx: int, cutoff_hz: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_delay_ms(voice_idx: int, delay_ms: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_depth_ms(voice_idx: int, depth_ms: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_level_db(voice_idx: int, level_db: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_pan(voice_idx: int, pan: float) 🔗

There is currently no description for this method. Please help us by contributing one!


void set_voice_rate_hz(voice_idx: int, rate_hz: float) 🔗

There is currently no description for this method. Please help us by contributing one!


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