Geometry2D
Inherits: Object
Provides methods for some common 2D geometric operations.
Description
Provides a set of helper functions to create geometric shapes, compute intersections between shapes, and process various other geometric operations in 2D.
Methods
Enumerations
enum PolyBooleanOperation: 🔗
PolyBooleanOperation OPERATION_UNION = 0
Create regions where either subject or clip polygons (or both) are filled.
PolyBooleanOperation OPERATION_DIFFERENCE = 1
Create regions where subject polygons are filled except where clip polygons are filled.
PolyBooleanOperation OPERATION_INTERSECTION = 2
Create regions where both subject and clip polygons are filled.
PolyBooleanOperation OPERATION_XOR = 3
Create regions where either subject or clip polygons are filled but not where both are filled.
enum PolyJoinType: 🔗
PolyJoinType JOIN_SQUARE = 0
Squaring is applied uniformally at all convex edge joins at 1 * delta
.
PolyJoinType JOIN_ROUND = 1
While flattened paths can never perfectly trace an arc, they are approximated by a series of arc chords.
PolyJoinType JOIN_MITER = 2
There’s a necessary limit to mitered joins since offsetting edges that join at very acute angles will produce excessively long and narrow “spikes”. For any given edge join, when miter offsetting would exceed that maximum distance, “square” joining is applied.
enum PolyEndType: 🔗
PolyEndType END_POLYGON = 0
Endpoints are joined using the PolyJoinType value and the path filled as a polygon.
PolyEndType END_JOINED = 1
Endpoints are joined using the PolyJoinType value and the path filled as a polyline.
PolyEndType END_BUTT = 2
Endpoints are squared off with no extension.
PolyEndType END_SQUARE = 3
Endpoints are squared off and extended by delta
units.
PolyEndType END_ROUND = 4
Endpoints are rounded off and extended by delta
units.
Method Descriptions
Array[PackedVector2Array] clip_polygons(polygon_a: PackedVector2Array, polygon_b: PackedVector2Array) 🔗
Clips polygon_a
against polygon_b
and returns an array of clipped polygons. This performs OPERATION_DIFFERENCE between polygons. Returns an empty array if polygon_b
completely overlaps polygon_a
.
If polygon_b
is enclosed by polygon_a
, returns an outer polygon (boundary) and inner polygon (hole) which could be distinguished by calling is_polygon_clockwise.
Array[PackedVector2Array] clip_polyline_with_polygon(polyline: PackedVector2Array, polygon: PackedVector2Array) 🔗
Clips polyline
against polygon
and returns an array of clipped polylines. This performs OPERATION_DIFFERENCE between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape.
PackedVector2Array convex_hull(points: PackedVector2Array) 🔗
Given an array of Vector2s, returns the convex hull as a list of points in counterclockwise order. The last point is the same as the first one.
Array[PackedVector2Array] decompose_polygon_in_convex(polygon: PackedVector2Array) 🔗
Decomposes the polygon
into multiple convex hulls and returns an array of PackedVector2Array.
Array[PackedVector2Array] exclude_polygons(polygon_a: PackedVector2Array, polygon_b: PackedVector2Array) 🔗
Mutually excludes common area defined by intersection of polygon_a
and polygon_b
(see intersect_polygons) and returns an array of excluded polygons. This performs OPERATION_XOR between polygons. In other words, returns all but common area between polygons.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
Vector2 get_closest_point_to_segment(point: Vector2, s1: Vector2, s2: Vector2) 🔗
Returns the 2D point on the 2D segment (s1
, s2
) that is closest to point
. The returned point will always be inside the specified segment.
Vector2 get_closest_point_to_segment_uncapped(point: Vector2, s1: Vector2, s2: Vector2) 🔗
Returns the 2D point on the 2D line defined by (s1
, s2
) that is closest to point
. The returned point can be inside the segment (s1
, s2
) or outside of it, i.e. somewhere on the line extending from the segment.
PackedVector2Array get_closest_points_between_segments(p1: Vector2, q1: Vector2, p2: Vector2, q2: Vector2) 🔗
Given the two 2D segments (p1
, q1
) and (p2
, q2
), finds those two points on the two segments that are closest to each other. Returns a PackedVector2Array that contains this point on (p1
, q1
) as well the accompanying point on (p2
, q2
).
Array[PackedVector2Array] intersect_polygons(polygon_a: PackedVector2Array, polygon_b: PackedVector2Array) 🔗
Intersects polygon_a
with polygon_b
and returns an array of intersected polygons. This performs OPERATION_INTERSECTION between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
Array[PackedVector2Array] intersect_polyline_with_polygon(polyline: PackedVector2Array, polygon: PackedVector2Array) 🔗
Intersects polyline
with polygon
and returns an array of intersected polylines. This performs OPERATION_INTERSECTION between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape.
bool is_point_in_circle(point: Vector2, circle_position: Vector2, circle_radius: float) 🔗
Returns true
if point
is inside the circle or if it’s located exactly on the circle’s boundary, otherwise returns false
.
bool is_point_in_polygon(point: Vector2, polygon: PackedVector2Array) 🔗
Returns true
if point
is inside polygon
or if it’s located exactly on polygon’s boundary, otherwise returns false
.
bool is_polygon_clockwise(polygon: PackedVector2Array) 🔗
Returns true
if polygon
‘s vertices are ordered in clockwise order, otherwise returns false
.
Note: Assumes a Cartesian coordinate system where +x
is right and +y
is up. If using screen coordinates (+y
is down), the result will need to be flipped (i.e. a true
result will indicate counter-clockwise).
Variant line_intersects_line(from_a: Vector2, dir_a: Vector2, from_b: Vector2, dir_b: Vector2) 🔗
Checks if the two lines (from_a
, dir_a
) and (from_b
, dir_b
) intersect. If yes, return the point of intersection as Vector2. If no intersection takes place, returns null
.
Note: The lines are specified using direction vectors, not end points.
Dictionary make_atlas(sizes: PackedVector2Array) 🔗
Given an array of Vector2s representing tiles, builds an atlas. The returned dictionary has two keys: points
is a PackedVector2Array that specifies the positions of each tile, size
contains the overall size of the whole atlas as Vector2i.
Array[PackedVector2Array] merge_polygons(polygon_a: PackedVector2Array, polygon_b: PackedVector2Array) 🔗
Merges (combines) polygon_a
and polygon_b
and returns an array of merged polygons. This performs OPERATION_UNION between polygons.
The operation may result in an outer polygon (boundary) and multiple inner polygons (holes) produced which could be distinguished by calling is_polygon_clockwise.
Array[PackedVector2Array] offset_polygon(polygon: PackedVector2Array, delta: float, join_type: PolyJoinType = 0) 🔗
Inflates or deflates polygon
by delta
units (pixels). If delta
is positive, makes the polygon grow outward. If delta
is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if delta
is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon.
Each polygon’s vertices will be rounded as determined by join_type
, see PolyJoinType.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
Note: To translate the polygon’s vertices specifically, multiply them to a Transform2D:
GDScriptC#
var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)])
var offset = Vector2(50, 50)
polygon = Transform2D(0, offset) * polygon
print(polygon) # prints [(50, 50), (150, 50), (150, 150), (50, 150)]
var polygon = new Vector2[] { new Vector2(0, 0), new Vector2(100, 0), new Vector2(100, 100), new Vector2(0, 100) };
var offset = new Vector2(50, 50);
polygon = new Transform2D(0, offset) * polygon;
GD.Print((Variant)polygon); // prints [(50, 50), (150, 50), (150, 150), (50, 150)]
Array[PackedVector2Array] offset_polyline(polyline: PackedVector2Array, delta: float, join_type: PolyJoinType = 0, end_type: PolyEndType = 3) 🔗
Inflates or deflates polyline
by delta
units (pixels), producing polygons. If delta
is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If delta
is negative, returns an empty array.
Each polygon’s vertices will be rounded as determined by join_type
, see PolyJoinType.
Each polygon’s endpoints will be rounded as determined by end_type
, see PolyEndType.
The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling is_polygon_clockwise.
bool point_is_inside_triangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2) const 🔗
Returns if point
is inside the triangle specified by a
, b
and c
.
float segment_intersects_circle(segment_from: Vector2, segment_to: Vector2, circle_position: Vector2, circle_radius: float) 🔗
Given the 2D segment (segment_from
, segment_to
), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position circle_position
and has radius circle_radius
. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
Variant segment_intersects_segment(from_a: Vector2, to_a: Vector2, from_b: Vector2, to_b: Vector2) 🔗
Checks if the two segments (from_a
, to_a
) and (from_b
, to_b
) intersect. If yes, return the point of intersection as Vector2. If no intersection takes place, returns null
.
PackedInt32Array triangulate_delaunay(points: PackedVector2Array) 🔗
Triangulates the area specified by discrete set of points
such that no point is inside the circumcircle of any resulting triangle. Returns a PackedInt32Array where each triangle consists of three consecutive point indices into points
(i.e. the returned array will have n * 3
elements, with n
being the number of found triangles). If the triangulation did not succeed, an empty PackedInt32Array is returned.
PackedInt32Array triangulate_polygon(polygon: PackedVector2Array) 🔗
Triangulates the polygon specified by the points in polygon
. Returns a PackedInt32Array where each triangle consists of three consecutive point indices into polygon
(i.e. the returned array will have n * 3
elements, with n
being the number of found triangles). Output triangles will always be counter clockwise, and the contour will be flipped if it’s clockwise. If the triangulation did not succeed, an empty PackedInt32Array is returned.
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