GrooveJoint2D

Inherits: Joint2D < Node2D < CanvasItem < Node < Object

A physics joint that restricts the movement of two 2D physics bodies to a fixed axis.

Description

A physics joint that restricts the movement of two 2D physics bodies to a fixed axis. For example, a StaticBody2D representing a piston base can be attached to a RigidBody2D representing the piston head, moving up and down.

Properties

float

initial_offset

25.0

float

length

50.0


Property Descriptions

float initial_offset = 25.0 🔗

  • void set_initial_offset(value: float)

  • float get_initial_offset()

The body B’s initial anchor position defined by the joint’s origin and a local offset initial_offset along the joint’s Y axis (along the groove).


float length = 50.0 🔗

  • void set_length(value: float)

  • float get_length()

The groove’s length. The groove is from the joint’s origin towards length along the joint’s local Y axis.


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