CylinderShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D cylinder shape used for physics collision.

Description

A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Note: There are several known bugs with cylinder collision shapes. Using CapsuleShape3D or BoxShape3D instead is recommended.

Performance: CylinderShape3D is fast to check collisions against, but it is slower than CapsuleShape3D, BoxShape3D, and SphereShape3D.

Tutorials

Properties

float

height

2.0

float

radius

0.5


Property Descriptions

float height = 2.0 🔗

  • void set_height(value: float)

  • float get_height()

The cylinder’s height.


float radius = 0.5 🔗

  • void set_radius(value: float)

  • float get_radius()

The cylinder’s radius.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.

Previous Next