VisualShaderNodeGroupBase
Inherits: VisualShaderNodeResizableBase < VisualShaderNode < Resource < RefCounted < Object
Inherited By: VisualShaderNodeExpression
Base class for a family of nodes with variable number of input and output ports within the visual shader graph.
Description
Currently, has no direct usage, use the derived classes instead.
Methods
void | add_input_port(id: int, type: int, name: String) |
void | add_output_port(id: int, type: int, name: String) |
void | |
void | |
get_free_input_port_id() const | |
get_free_output_port_id() const | |
get_input_port_count() const | |
get_inputs() const | |
get_output_port_count() const | |
get_outputs() const | |
has_input_port(id: int) const | |
has_output_port(id: int) const | |
is_valid_port_name(name: String) const | |
void | remove_input_port(id: int) |
void | remove_output_port(id: int) |
void | set_input_port_name(id: int, name: String) |
void | set_input_port_type(id: int, type: int) |
void | set_inputs(inputs: String) |
void | set_output_port_name(id: int, name: String) |
void | set_output_port_type(id: int, type: int) |
void | set_outputs(outputs: String) |
Method Descriptions
void add_input_port(id: int, type: int, name: String) 🔗
Adds an input port with the specified type
(see PortType) and name
.
void add_output_port(id: int, type: int, name: String) 🔗
Adds an output port with the specified type
(see PortType) and name
.
void clear_input_ports() 🔗
Removes all previously specified input ports.
void clear_output_ports() 🔗
Removes all previously specified output ports.
int get_free_input_port_id() const 🔗
Returns a free input port ID which can be used in add_input_port.
int get_free_output_port_id() const 🔗
Returns a free output port ID which can be used in add_output_port.
int get_input_port_count() const 🔗
Returns the number of input ports in use. Alternative for get_free_input_port_id.
Returns a String description of the input ports as a colon-separated list using the format id,type,name;
(see add_input_port).
int get_output_port_count() const 🔗
Returns the number of output ports in use. Alternative for get_free_output_port_id.
Returns a String description of the output ports as a colon-separated list using the format id,type,name;
(see add_output_port).
bool has_input_port(id: int) const 🔗
Returns true
if the specified input port exists.
bool has_output_port(id: int) const 🔗
Returns true
if the specified output port exists.
bool is_valid_port_name(name: String) const 🔗
Returns true
if the specified port name does not override an existed port name and is valid within the shader.
void remove_input_port(id: int) 🔗
Removes the specified input port.
void remove_output_port(id: int) 🔗
Removes the specified output port.
void set_input_port_name(id: int, name: String) 🔗
Renames the specified input port.
void set_input_port_type(id: int, type: int) 🔗
Sets the specified input port’s type (see PortType).
void set_inputs(inputs: String) 🔗
Defines all input ports using a String formatted as a colon-separated list: id,type,name;
(see add_input_port).
void set_output_port_name(id: int, name: String) 🔗
Renames the specified output port.
void set_output_port_type(id: int, type: int) 🔗
Sets the specified output port’s type (see PortType).
void set_outputs(outputs: String) 🔗
Defines all output ports using a String formatted as a colon-separated list: id,type,name;
(see add_output_port).
User-contributed notes
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