AudioListener3D
Inherits: Node3D < Node < Object
Overrides the location sounds are heard from.
Description
Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera3D.
Methods
void | |
get_listener_transform() const | |
is_current() const | |
void |
Method Descriptions
void clear_current() 🔗
Disables the listener to use the current camera’s listener instead.
Transform3D get_listener_transform() const 🔗
Returns the listener’s global orthonormalized Transform3D.
Returns true
if the listener was made current using make_current, false
otherwise.
Note: There may be more than one AudioListener3D marked as “current” in the scene tree, but only the one that was made current last will be used.
void make_current() 🔗
Enables the listener. This will override the current camera’s listener.
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