VisualShaderNodeUVFunc
Inherits: VisualShaderNode < Resource < RefCounted < Object
Contains functions to modify texture coordinates (uv
) to be used within the visual shader graph.
Description
UV functions are similar to Vector2 functions, but the input port of this node uses the shader’s UV value by default.
Properties
|
Enumerations
enum Function: 🔗
Function FUNC_PANNING = 0
Translates uv
by using scale
and offset
values using the following formula: uv = uv + offset * scale
. uv
port is connected to UV
built-in by default.
Function FUNC_SCALING = 1
Scales uv
by using scale
and pivot
values using the following formula: uv = (uv - pivot) * scale + pivot
. uv
port is connected to UV
built-in by default.
Function FUNC_MAX = 2
Represents the size of the Function enum.
Property Descriptions
A function to be applied to the texture coordinates. See Function for options.
User-contributed notes
Please read the User-contributed notes policy before submitting a comment.