EditorExportPlatformWindows

Inherits: EditorExportPlatformPC < EditorExportPlatform < RefCounted < Object

Exporter for Windows.

Description

The Windows exporter customizes how a Windows build is handled. In the editor’s “Export” window, it is created when adding a new “Windows” preset.

Tutorials

Properties

String

application/company_name

String

application/console_wrapper_icon

String

application/copyright

bool

application/d3d12_agility_sdk_multiarch

int

application/export_angle

int

application/export_d3d12

String

application/file_description

String

application/file_version

String

application/icon

int

application/icon_interpolation

bool

application/modify_resources

String

application/product_name

String

application/product_version

String

application/trademarks

String

binary_format/architecture

bool

binary_format/embed_pck

PackedStringArray

codesign/custom_options

String

codesign/description

int

codesign/digest_algorithm

bool

codesign/enable

String

codesign/identity

int

codesign/identity_type

String

codesign/password

bool

codesign/timestamp

String

codesign/timestamp_server_url

String

custom_template/debug

String

custom_template/release

int

debug/export_console_wrapper

String

ssh_remote_deploy/cleanup_script

bool

ssh_remote_deploy/enabled

String

ssh_remote_deploy/extra_args_scp

String

ssh_remote_deploy/extra_args_ssh

String

ssh_remote_deploy/host

String

ssh_remote_deploy/port

String

ssh_remote_deploy/run_script

bool

texture_format/etc2_astc

bool

texture_format/s3tc_bptc


Property Descriptions

String application/company_name 🔗

Company that produced the application. Required. See StringFileInfo.


String application/console_wrapper_icon 🔗

Console wrapper icon file. If left empty, it will fallback to application/icon, then to ProjectSettings.application/config/windows_native_icon, and lastly, ProjectSettings.application/config/icon.


String application/copyright 🔗

Copyright notice for the bundle visible to the user. Optional. See StringFileInfo.


bool application/d3d12_agility_sdk_multiarch 🔗

If true, and application/export_d3d12 is set, the Agility SDK DLLs will be stored in arch-specific subdirectories.


int application/export_angle 🔗

If set to 1, ANGLE libraries are exported with the exported application. If set to 0, ANGLE libraries are exported only if ProjectSettings.rendering/gl_compatibility/driver is set to "opengl3_angle".


int application/export_d3d12 🔗

If set to 1, the Direct3D 12 runtime libraries (Agility SDK, PIX) are exported with the exported application. If set to 0, Direct3D 12 libraries are exported only if ProjectSettings.rendering/rendering_device/driver is set to "d3d12".


String application/file_description 🔗

File description to be presented to users. Required. See StringFileInfo.


String application/file_version 🔗

Version number of the file. Falls back to ProjectSettings.application/config/version if left empty. See StringFileInfo.


String application/icon 🔗

Application icon file. If left empty, it will fallback to ProjectSettings.application/config/windows_native_icon, and then to ProjectSettings.application/config/icon.


int application/icon_interpolation 🔗

Interpolation method used to resize application icon.


bool application/modify_resources 🔗

If enabled, icon and metadata of the exported executable is set according to the other application/* values.


String application/product_name 🔗

Name of the application. Required. See StringFileInfo.


String application/product_version 🔗

Application version visible to the user. Falls back to ProjectSettings.application/config/version if left empty. See StringFileInfo.


String application/trademarks 🔗

Trademarks and registered trademarks that apply to the file. Optional. See StringFileInfo.


String binary_format/architecture 🔗

Application executable architecture.

Supported architectures: x86_32, x86_64, and arm64.

Official export templates include x86_32 and x86_64 binaries only.


bool binary_format/embed_pck 🔗

If true, project resources are embedded into the executable.


PackedStringArray codesign/custom_options 🔗

Array of the additional command line arguments passed to the code signing tool. See Sign Tool.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedStringArray for more details.


String codesign/description 🔗

Description of the signed content. See Sign Tool.


int codesign/digest_algorithm 🔗

Digest algorithm to use for creating signature. See Sign Tool.


bool codesign/enable 🔗

If true, executable signing is enabled.


String codesign/identity 🔗

PKCS #12 certificate file used to sign executable or certificate SHA-1 hash (if codesign/identity_type is set to “Use certificate store”). See Sign Tool.

Can be overridden with the environment variable GODOT_WINDOWS_CODESIGN_IDENTITY.


int codesign/identity_type 🔗

Type of identity to use. See Sign Tool.

Can be overridden with the environment variable GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE.


String codesign/password 🔗

Password for the certificate file used to sign executable. See Sign Tool.

Can be overridden with the environment variable GODOT_WINDOWS_CODESIGN_PASSWORD.


bool codesign/timestamp 🔗

If true, time-stamp is added to the signature. See Sign Tool.


String codesign/timestamp_server_url 🔗

URL of the time stamp server. If left empty, the default server is used. See Sign Tool.


String custom_template/debug 🔗

Path to the custom export template. If left empty, default template is used.


String custom_template/release 🔗

Path to the custom export template. If left empty, default template is used.


int debug/export_console_wrapper 🔗

If true, a console wrapper executable is exported alongside the main executable, which allows running the project with enabled console output.


String ssh_remote_deploy/cleanup_script 🔗

Script code to execute on the remote host when app is finished.

The following variables can be used in the script:

  • {temp_dir} - Path of temporary folder on the remote, used to upload app and scripts to.

  • {archive_name} - Name of the ZIP containing uploaded application.

  • {exe_name} - Name of application executable.

  • {cmd_args} - Array of the command line argument for the application.


bool ssh_remote_deploy/enabled 🔗

Enables remote deploy using SSH/SCP.


String ssh_remote_deploy/extra_args_scp 🔗

Array of the additional command line arguments passed to the SCP.


String ssh_remote_deploy/extra_args_ssh 🔗

Array of the additional command line arguments passed to the SSH.


String ssh_remote_deploy/host 🔗

Remote host SSH user name and address, in user@address format.


String ssh_remote_deploy/port 🔗

Remote host SSH port number.


String ssh_remote_deploy/run_script 🔗

Script code to execute on the remote host when running the app.

The following variables can be used in the script:

  • {temp_dir} - Path of temporary folder on the remote, used to upload app and scripts to.

  • {archive_name} - Name of the ZIP containing uploaded application.

  • {exe_name} - Name of application executable.

  • {cmd_args} - Array of the command line argument for the application.


bool texture_format/etc2_astc 🔗

If true, project textures are exported in the ETC2/ASTC format.


bool texture_format/s3tc_bptc 🔗

If true, project textures are exported in the S3TC/BPTC format.


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