InputEventScreenTouch

Inherits: InputEventFromWindow < InputEvent < Resource < RefCounted < Object

Represents a screen touch event.

Description

Stores information about multi-touch press/release input events. Supports touch press, touch release and index for multi-touch count and order.

Tutorials

Properties

bool

canceled

false

bool

double_tap

false

int

index

0

Vector2

position

Vector2(0, 0)

bool

pressed

false


Property Descriptions

bool canceled = false 🔗

  • void set_canceled(value: bool)

  • bool is_canceled()

If true, the touch event has been canceled.


bool double_tap = false 🔗

  • void set_double_tap(value: bool)

  • bool is_double_tap()

If true, the touch’s state is a double tap.


int index = 0 🔗

  • void set_index(value: int)

  • int get_index()

The touch index in the case of a multi-touch event. One index = one finger.


Vector2 position = Vector2(0, 0) 🔗

The touch position in the viewport the node is in, using the coordinate system of this viewport.


bool pressed = false 🔗

  • void set_pressed(value: bool)

  • bool is_pressed()

If true, the touch’s state is pressed. If false, the touch’s state is released.


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