VisualShaderNodeScreenUVToSDF
Inherits: VisualShaderNode < Resource < RefCounted < Object
A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
Description
Translates to screen_uv_to_sdf(uv)
in the shader language. If the UV port isn’t connected, SCREEN_UV
is used instead.
User-contributed notes
Please read the User-contributed notes policy before submitting a comment.