Compiling for iOS
See also
This page describes how to compile iOS export template binaries from source. If you’re looking to export your project to iOS instead, read Exporting for iOS.
Requirements
SCons 3.1.2+ build system.
-
Launch Xcode once and install iOS support. If you have already launched Xcode and need to install iOS support, go to Xcode -> Settings… -> Platforms.
Go to Xcode -> Settings… -> Locations -> Command Line Tools and select an installed version. Even if one is already selected, re-select it.
Download and follow README instructions to build a static
.xcframework
from the MoltenVK SDK.
Note
If you have Homebrew installed, you can easily install SCons using the following command:
brew install scons
Installing Homebrew will also fetch the Command Line Tools for Xcode automatically if you don’t have them already.
Similarly, if you have MacPorts installed, you can easily install SCons using the following command:
sudo port install scons
See also
To get the Godot source code for compiling, see Getting the source.
For a general overview of SCons usage for Godot, see Introduction to the buildsystem.
Compiling
Open a Terminal, go to the root folder of the engine source code and type the following to compile a debug build:
scons platform=ios target=template_debug generate_bundle=yes
To compile a release build:
scons platform=ios target=template_release generate_bundle=yes
Alternatively, you can run the following command for Xcode simulator libraries (optional):
scons platform=ios target=template_debug ios_simulator=yes arch=arm64
scons platform=ios target=template_debug ios_simulator=yes arch=x86_64 generate_bundle=yes
These simulator libraries cannot be used to run the exported project on the target device. Instead, they can be used to run the exported project directly on your Mac while still testing iOS platform-specific functionality.
To create an Xcode project like in the official builds, you need to use the template located in misc/dist/ios_xcode
. The release and debug libraries should be placed in libgodot.ios.debug.xcframework
and libgodot.ios.release.xcframework
respectively. This process can be automated by using the generate_bundle=yes
option on the last SCons command used to build export templates (so that all binaries can be included).
The MoltenVK static .xcframework
folder must also be placed in the ios_xcode
folder once it has been created. MoltenVK is always statically linked on iOS; there is no dynamic linking option available, unlike macOS.
Run
To run on a device or simulator, follow these instructions: Exporting for iOS.
User-contributed notes
Please read the User-contributed notes policy before submitting a comment.