InputEventJoypadButton

Inherits: InputEvent < Resource < RefCounted < Object

Represents a gamepad button being pressed or released.

Description

Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.

Tutorials

Properties

JoyButton

button_index

0

bool

pressed

false

float

pressure

0.0


Property Descriptions

JoyButton button_index = 0 🔗

Button identifier. One of the JoyButton button constants.


bool pressed = false 🔗

  • void set_pressed(value: bool)

  • bool is_pressed()

If true, the button’s state is pressed. If false, the button’s state is released.


float pressure = 0.0 🔗

  • void set_pressure(value: float)

  • float get_pressure()

Deprecated: This property is never set by the engine and is always 0.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.

Previous Next