Skin

Inherits: Resource < RefCounted < Object

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Methods

void

add_bind(bone: int, pose: Transform3D)

void

add_named_bind(name: String, pose: Transform3D)

void

clear_binds()

int

get_bind_bone(bind_index: int) const

int

get_bind_count() const

StringName

get_bind_name(bind_index: int) const

Transform3D

get_bind_pose(bind_index: int) const

void

set_bind_bone(bind_index: int, bone: int)

void

set_bind_count(bind_count: int)

void

set_bind_name(bind_index: int, name: StringName)

void

set_bind_pose(bind_index: int, pose: Transform3D)


Method Descriptions

void add_bind(bone: int, pose: Transform3D) 🔗

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void add_named_bind(name: String, pose: Transform3D) 🔗

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void clear_binds() 🔗

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int get_bind_bone(bind_index: int) const 🔗

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int get_bind_count() const 🔗

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StringName get_bind_name(bind_index: int) const 🔗

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Transform3D get_bind_pose(bind_index: int) const 🔗

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void set_bind_bone(bind_index: int, bone: int) 🔗

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void set_bind_count(bind_count: int) 🔗

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void set_bind_name(bind_index: int, name: StringName) 🔗

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void set_bind_pose(bind_index: int, pose: Transform3D) 🔗

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