Engine core and modules
The following pages are meant to introduce the global organization of Godot Engine’s source code, and give useful tips for extending and fixing the engine on the C++ side.
Getting started with Godot’s source code
This section covers the basics that you will encounter in (almost) every source file.
- Godot’s architecture diagram
- Common engine methods and macros
- Core types
- Variant class
- Object class
- Inheritance class tree
- Internal rendering architecture
- 2D coordinate systems and 2D transforms
- Scripting development
Extending Godot by modifying its source code
This section covers what you can do by modifying Godot’s C++ source code.