ResourcePreloader
A node used to preload sub-resources inside a scene.
Description
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. You can add the resources using the ResourcePreloader tab when the node is selected.
GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.
Methods
void | add_resource(name: StringName, resource: Resource) |
get_resource(name: StringName) const | |
get_resource_list() const | |
has_resource(name: StringName) const | |
void | remove_resource(name: StringName) |
void | rename_resource(name: StringName, newname: StringName) |
Method Descriptions
void add_resource(name: StringName, resource: Resource) 🔗
Adds a resource to the preloader with the given name
. If a resource with the given name
already exists, the new resource will be renamed to “name
N” where N is an incrementing number starting from 2.
Resource get_resource(name: StringName) const 🔗
Returns the resource associated to name
.
PackedStringArray get_resource_list() const 🔗
Returns the list of resources inside the preloader.
bool has_resource(name: StringName) const 🔗
Returns true
if the preloader contains a resource associated to name
.
void remove_resource(name: StringName) 🔗
Removes the resource associated to name
from the preloader.
void rename_resource(name: StringName, newname: StringName) 🔗
Renames a resource inside the preloader from name
to newname
.
User-contributed notes
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