CircleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

A 2D circle shape used for physics collision.

Description

A 2D circle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

Performance: CircleShape2D is fast to check collisions against. It is faster than RectangleShape2D and CapsuleShape2D.

Properties

float

radius

10.0


Property Descriptions

float radius = 10.0 🔗

  • void set_radius(value: float)

  • float get_radius()

The circle’s radius.


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