TabBar

Inherits: Control < CanvasItem < Node < Object

A control that provides a horizontal bar with tabs.

Description

A control that provides a horizontal bar with tabs. Similar to TabContainer but is only in charge of drawing tabs, not interacting with children.

Properties

bool

clip_tabs

true

int

current_tab

-1

bool

deselect_enabled

false

bool

drag_to_rearrange_enabled

false

FocusMode

focus_mode

2 (overrides Control)

int

max_tab_width

0

bool

scroll_to_selected

true

bool

scrolling_enabled

true

bool

select_with_rmb

false

AlignmentMode

tab_alignment

0

CloseButtonDisplayPolicy

tab_close_display_policy

0

int

tab_count

0

int

tabs_rearrange_group

-1

Methods

void

add_tab(title: String = “”, icon: Texture2D = null)

void

clear_tabs()

void

ensure_tab_visible(idx: int)

bool

get_offset_buttons_visible() const

int

get_previous_tab() const

Texture2D

get_tab_button_icon(tab_idx: int) const

Texture2D

get_tab_icon(tab_idx: int) const

int

get_tab_icon_max_width(tab_idx: int) const

int

get_tab_idx_at_point(point: Vector2) const

String

get_tab_language(tab_idx: int) const

Variant

get_tab_metadata(tab_idx: int) const

int

get_tab_offset() const

Rect2

get_tab_rect(tab_idx: int) const

TextDirection

get_tab_text_direction(tab_idx: int) const

String

get_tab_title(tab_idx: int) const

String

get_tab_tooltip(tab_idx: int) const

bool

is_tab_disabled(tab_idx: int) const

bool

is_tab_hidden(tab_idx: int) const

void

move_tab(from: int, to: int)

void

remove_tab(tab_idx: int)

bool

select_next_available()

bool

select_previous_available()

void

set_tab_button_icon(tab_idx: int, icon: Texture2D)

void

set_tab_disabled(tab_idx: int, disabled: bool)

void

set_tab_hidden(tab_idx: int, hidden: bool)

void

set_tab_icon(tab_idx: int, icon: Texture2D)

void

set_tab_icon_max_width(tab_idx: int, width: int)

void

set_tab_language(tab_idx: int, language: String)

void

set_tab_metadata(tab_idx: int, metadata: Variant)

void

set_tab_text_direction(tab_idx: int, direction: TextDirection)

void

set_tab_title(tab_idx: int, title: String)

void

set_tab_tooltip(tab_idx: int, tooltip: String)

Theme Properties

Color

drop_mark_color

Color(1, 1, 1, 1)

Color

font_disabled_color

Color(0.875, 0.875, 0.875, 0.5)

Color

font_hovered_color

Color(0.95, 0.95, 0.95, 1)

Color

font_outline_color

Color(0, 0, 0, 1)

Color

font_selected_color

Color(0.95, 0.95, 0.95, 1)

Color

font_unselected_color

Color(0.7, 0.7, 0.7, 1)

int

h_separation

4

int

icon_max_width

0

int

outline_size

0

Font

font

int

font_size

Texture2D

close

Texture2D

decrement

Texture2D

decrement_highlight

Texture2D

drop_mark

Texture2D

increment

Texture2D

increment_highlight

StyleBox

button_highlight

StyleBox

button_pressed

StyleBox

tab_disabled

StyleBox

tab_focus

StyleBox

tab_hovered

StyleBox

tab_selected

StyleBox

tab_unselected


Signals

active_tab_rearranged(idx_to: int) 🔗

Emitted when the active tab is rearranged via mouse drag. See drag_to_rearrange_enabled.


tab_button_pressed(tab: int) 🔗

Emitted when a tab’s right button is pressed. See set_tab_button_icon.


tab_changed(tab: int) 🔗

Emitted when switching to another tab.


tab_clicked(tab: int) 🔗

Emitted when a tab is clicked, even if it is the current tab.


tab_close_pressed(tab: int) 🔗

Emitted when a tab’s close button is pressed.

Note: Tabs are not removed automatically once the close button is pressed, this behavior needs to be programmed manually. For example:

GDScriptC#

  1. $TabBar.tab_close_pressed.connect($TabBar.remove_tab)
  1. GetNode<TabBar>("TabBar").TabClosePressed += GetNode<TabBar>("TabBar").RemoveTab;

tab_hovered(tab: int) 🔗

Emitted when a tab is hovered by the mouse.


tab_rmb_clicked(tab: int) 🔗

Emitted when a tab is right-clicked. select_with_rmb must be enabled.


tab_selected(tab: int) 🔗

Emitted when a tab is selected via click, directional input, or script, even if it is the current tab.


Enumerations

enum AlignmentMode: 🔗

AlignmentMode ALIGNMENT_LEFT = 0

Places tabs to the left.

AlignmentMode ALIGNMENT_CENTER = 1

Places tabs in the middle.

AlignmentMode ALIGNMENT_RIGHT = 2

Places tabs to the right.

AlignmentMode ALIGNMENT_MAX = 3

Represents the size of the AlignmentMode enum.


enum CloseButtonDisplayPolicy: 🔗

CloseButtonDisplayPolicy CLOSE_BUTTON_SHOW_NEVER = 0

Never show the close buttons.

CloseButtonDisplayPolicy CLOSE_BUTTON_SHOW_ACTIVE_ONLY = 1

Only show the close button on the currently active tab.

CloseButtonDisplayPolicy CLOSE_BUTTON_SHOW_ALWAYS = 2

Show the close button on all tabs.

CloseButtonDisplayPolicy CLOSE_BUTTON_MAX = 3

Represents the size of the CloseButtonDisplayPolicy enum.


Property Descriptions

bool clip_tabs = true 🔗

  • void set_clip_tabs(value: bool)

  • bool get_clip_tabs()

If true, tabs overflowing this node’s width will be hidden, displaying two navigation buttons instead. Otherwise, this node’s minimum size is updated so that all tabs are visible.


int current_tab = -1 🔗

  • void set_current_tab(value: int)

  • int get_current_tab()

The index of the current selected tab. A value of -1 means that no tab is selected and can only be set when deselect_enabled is true or if all tabs are hidden or disabled.


bool deselect_enabled = false 🔗

  • void set_deselect_enabled(value: bool)

  • bool get_deselect_enabled()

If true, all tabs can be deselected so that no tab is selected. Click on the current tab to deselect it.


bool drag_to_rearrange_enabled = false 🔗

  • void set_drag_to_rearrange_enabled(value: bool)

  • bool get_drag_to_rearrange_enabled()

If true, tabs can be rearranged with mouse drag.


int max_tab_width = 0 🔗

  • void set_max_tab_width(value: int)

  • int get_max_tab_width()

Sets the maximum width which all tabs should be limited to. Unlimited if set to 0.


bool scroll_to_selected = true 🔗

  • void set_scroll_to_selected(value: bool)

  • bool get_scroll_to_selected()

If true, the tab offset will be changed to keep the currently selected tab visible.


bool scrolling_enabled = true 🔗

  • void set_scrolling_enabled(value: bool)

  • bool get_scrolling_enabled()

if true, the mouse’s scroll wheel can be used to navigate the scroll view.


bool select_with_rmb = false 🔗

  • void set_select_with_rmb(value: bool)

  • bool get_select_with_rmb()

If true, enables selecting a tab with the right mouse button.


AlignmentMode tab_alignment = 0 🔗

Sets the position at which tabs will be placed. See AlignmentMode for details.


CloseButtonDisplayPolicy tab_close_display_policy = 0 🔗

Sets when the close button will appear on the tabs. See CloseButtonDisplayPolicy for details.


int tab_count = 0 🔗

  • void set_tab_count(value: int)

  • int get_tab_count()

The number of tabs currently in the bar.


int tabs_rearrange_group = -1 🔗

  • void set_tabs_rearrange_group(value: int)

  • int get_tabs_rearrange_group()

TabBars with the same rearrange group ID will allow dragging the tabs between them. Enable drag with drag_to_rearrange_enabled.

Setting this to -1 will disable rearranging between TabBars.


Method Descriptions

void add_tab(title: String = “”, icon: Texture2D = null) 🔗

Adds a new tab.


void clear_tabs() 🔗

Clears all tabs.


void ensure_tab_visible(idx: int) 🔗

Moves the scroll view to make the tab visible.


bool get_offset_buttons_visible() const 🔗

Returns true if the offset buttons (the ones that appear when there’s not enough space for all tabs) are visible.


int get_previous_tab() const 🔗

Returns the previously active tab index.


Texture2D get_tab_button_icon(tab_idx: int) const 🔗

Returns the icon for the right button of the tab at index tab_idx or null if the right button has no icon.


Texture2D get_tab_icon(tab_idx: int) const 🔗

Returns the icon for the tab at index tab_idx or null if the tab has no icon.


int get_tab_icon_max_width(tab_idx: int) const 🔗

Returns the maximum allowed width of the icon for the tab at index tab_idx.


int get_tab_idx_at_point(point: Vector2) const 🔗

Returns the index of the tab at local coordinates point. Returns -1 if the point is outside the control boundaries or if there’s no tab at the queried position.


String get_tab_language(tab_idx: int) const 🔗

Returns tab title language code.


Variant get_tab_metadata(tab_idx: int) const 🔗

Returns the metadata value set to the tab at index tab_idx using set_tab_metadata. If no metadata was previously set, returns null by default.


int get_tab_offset() const 🔗

Returns the number of hidden tabs offsetted to the left.


Rect2 get_tab_rect(tab_idx: int) const 🔗

Returns tab Rect2 with local position and size.


TextDirection get_tab_text_direction(tab_idx: int) const 🔗

Returns tab title text base writing direction.


String get_tab_title(tab_idx: int) const 🔗

Returns the title of the tab at index tab_idx.


String get_tab_tooltip(tab_idx: int) const 🔗

Returns the tooltip text of the tab at index tab_idx.


bool is_tab_disabled(tab_idx: int) const 🔗

Returns true if the tab at index tab_idx is disabled.


bool is_tab_hidden(tab_idx: int) const 🔗

Returns true if the tab at index tab_idx is hidden.


void move_tab(from: int, to: int) 🔗

Moves a tab from from to to.


void remove_tab(tab_idx: int) 🔗

Removes the tab at index tab_idx.


bool select_next_available() 🔗

Selects the first available tab with greater index than the currently selected. Returns true if tab selection changed.


bool select_previous_available() 🔗

Selects the first available tab with lower index than the currently selected. Returns true if tab selection changed.


void set_tab_button_icon(tab_idx: int, icon: Texture2D) 🔗

Sets an icon for the button of the tab at index tab_idx (located to the right, before the close button), making it visible and clickable (See tab_button_pressed). Giving it a null value will hide the button.


void set_tab_disabled(tab_idx: int, disabled: bool) 🔗

If disabled is true, disables the tab at index tab_idx, making it non-interactable.


void set_tab_hidden(tab_idx: int, hidden: bool) 🔗

If hidden is true, hides the tab at index tab_idx, making it disappear from the tab area.


void set_tab_icon(tab_idx: int, icon: Texture2D) 🔗

Sets an icon for the tab at index tab_idx.


void set_tab_icon_max_width(tab_idx: int, width: int) 🔗

Sets the maximum allowed width of the icon for the tab at index tab_idx. This limit is applied on top of the default size of the icon and on top of icon_max_width. The height is adjusted according to the icon’s ratio.


void set_tab_language(tab_idx: int, language: String) 🔗

Sets language code of tab title used for line-breaking and text shaping algorithms, if left empty current locale is used instead.


void set_tab_metadata(tab_idx: int, metadata: Variant) 🔗

Sets the metadata value for the tab at index tab_idx, which can be retrieved later using get_tab_metadata.


void set_tab_text_direction(tab_idx: int, direction: TextDirection) 🔗

Sets tab title base writing direction.


void set_tab_title(tab_idx: int, title: String) 🔗

Sets a title for the tab at index tab_idx.


void set_tab_tooltip(tab_idx: int, tooltip: String) 🔗

Sets a tooltip for tab at index tab_idx.

Note: By default, if the tooltip is empty and the tab text is truncated (not all characters fit into the tab), the title will be displayed as a tooltip. To hide the tooltip, assign " " as the tooltip text.


Theme Property Descriptions

Color drop_mark_color = Color(1, 1, 1, 1) 🔗

Modulation color for the drop_mark icon.


Color font_disabled_color = Color(0.875, 0.875, 0.875, 0.5) 🔗

Font color of disabled tabs.


Color font_hovered_color = Color(0.95, 0.95, 0.95, 1) 🔗

Font color of the currently hovered tab. Does not apply to the selected tab.


Color font_outline_color = Color(0, 0, 0, 1) 🔗

The tint of text outline of the tab name.


Color font_selected_color = Color(0.95, 0.95, 0.95, 1) 🔗

Font color of the currently selected tab.


Color font_unselected_color = Color(0.7, 0.7, 0.7, 1) 🔗

Font color of the other, unselected tabs.


int h_separation = 4 🔗

The horizontal separation between the elements inside tabs.


int icon_max_width = 0 🔗

The maximum allowed width of the tab’s icon. This limit is applied on top of the default size of the icon, but before the value set with set_tab_icon_max_width. The height is adjusted according to the icon’s ratio.


int outline_size = 0 🔗

The size of the tab text outline.

Note: If using a font with FontFile.multichannel_signed_distance_field enabled, its FontFile.msdf_pixel_range must be set to at least twice the value of outline_size for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.


Font font 🔗

The font used to draw tab names.


int font_size 🔗

Font size of the tab names.


Texture2D close 🔗

The icon for the close button (see tab_close_display_policy).


Texture2D decrement 🔗

Icon for the left arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the first tab is visible), it appears semi-transparent.


Texture2D decrement_highlight 🔗

Icon for the left arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.


Texture2D drop_mark 🔗

Icon shown to indicate where a dragged tab is gonna be dropped (see drag_to_rearrange_enabled).


Texture2D increment 🔗

Icon for the right arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the last tab is visible) it appears semi-transparent.


Texture2D increment_highlight 🔗

Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.


StyleBox button_highlight 🔗

Background of the tab and close buttons when they’re being hovered with the cursor.


StyleBox button_pressed 🔗

Background of the tab and close buttons when it’s being pressed.


StyleBox tab_disabled 🔗

The style of disabled tabs.


StyleBox tab_focus 🔗

StyleBox used when the TabBar is focused. The tab_focus StyleBox is displayed over the base StyleBox of the selected tab, so a partially transparent StyleBox should be used to ensure the base StyleBox remains visible. A StyleBox that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a StyleBoxEmpty resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.


StyleBox tab_hovered 🔗

The style of the currently hovered tab. Does not apply to the selected tab.

Note: This style will be drawn with the same width as tab_unselected at minimum.


StyleBox tab_selected 🔗

The style of the currently selected tab.


StyleBox tab_unselected 🔗

The style of the other, unselected tabs.


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