SkeletonProfileHumanoid

Inherits: SkeletonProfile < Resource < RefCounted < Object

A humanoid SkeletonProfile preset.

Description

A SkeletonProfile as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.

A humanoid skeleton profile contains 54 bones divided in 4 groups: "Body", "Face", "LeftHand", and "RightHand". It is structured as follows:

  1. Root
  2. └─ Hips
  3. ├─ LeftUpperLeg
  4. └─ LeftLowerLeg
  5. └─ LeftFoot
  6. └─ LeftToes
  7. ├─ RightUpperLeg
  8. └─ RightLowerLeg
  9. └─ RightFoot
  10. └─ RightToes
  11. └─ Spine
  12. └─ Chest
  13. └─ UpperChest
  14. ├─ Neck
  15. └─ Head
  16. ├─ Jaw
  17. ├─ LeftEye
  18. └─ RightEye
  19. ├─ LeftShoulder
  20. └─ LeftUpperArm
  21. └─ LeftLowerArm
  22. └─ LeftHand
  23. ├─ LeftThumbMetacarpal
  24. └─ LeftThumbProximal
  25. ├─ LeftIndexProximal
  26. └─ LeftIndexIntermediate
  27. └─ LeftIndexDistal
  28. ├─ LeftMiddleProximal
  29. └─ LeftMiddleIntermediate
  30. └─ LeftMiddleDistal
  31. ├─ LeftRingProximal
  32. └─ LeftRingIntermediate
  33. └─ LeftRingDistal
  34. └─ LeftLittleProximal
  35. └─ LeftLittleIntermediate
  36. └─ LeftLittleDistal
  37. └─ RightShoulder
  38. └─ RightUpperArm
  39. └─ RightLowerArm
  40. └─ RightHand
  41. ├─ RightThumbMetacarpal
  42. └─ RightThumbProximal
  43. ├─ RightIndexProximal
  44. └─ RightIndexIntermediate
  45. └─ RightIndexDistal
  46. ├─ RightMiddleProximal
  47. └─ RightMiddleIntermediate
  48. └─ RightMiddleDistal
  49. ├─ RightRingProximal
  50. └─ RightRingIntermediate
  51. └─ RightRingDistal
  52. └─ RightLittleProximal
  53. └─ RightLittleIntermediate
  54. └─ RightLittleDistal

Tutorials

Properties

int

bone_size

56 (overrides SkeletonProfile)

int

group_size

4 (overrides SkeletonProfile)

StringName

root_bone

&”Root” (overrides SkeletonProfile)

StringName

scale_base_bone

&”Hips” (overrides SkeletonProfile)


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