AudioStreamMP3
Inherits: AudioStream < Resource < RefCounted < Object
MP3 audio stream driver.
Description
MP3 audio stream driver. See data if you want to load an MP3 file at run-time.
Properties
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Property Descriptions
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PackedByteArray data = PackedByteArray()
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void set_data(value: PackedByteArray)
PackedByteArray get_data()
Contains the audio data in bytes.
You can load a file without having to import it beforehand using the code snippet below. Keep in mind that this snippet loads the whole file into memory and may not be ideal for huge files (hundreds of megabytes or more).
GDScriptC#
func load_mp3(path):
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
public AudioStreamMP3 LoadMP3(string path)
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var sound = new AudioStreamMP3();
sound.Data = file.GetBuffer(file.GetLength());
return sound;
}
Note: The returned array is copied and any changes to it will not update the original property value. See PackedByteArray for more details.
If true
, the stream will automatically loop when it reaches the end.
Time in seconds at which the stream starts after being looped.
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