ButtonGroup

Inherits: Resource < RefCounted < Object

A group of buttons that doesn’t allow more than one button to be pressed at a time.

Description

A group of BaseButton-derived buttons. The buttons in a ButtonGroup are treated like radio buttons: No more than one button can be pressed at a time. Some types of buttons (such as CheckBox) may have a special appearance in this state.

Every member of a ButtonGroup should have BaseButton.toggle_mode set to true.

Properties

bool

allow_unpress

false

bool

resource_local_to_scene

true (overrides Resource)

Methods

Array[BaseButton]

get_buttons()

BaseButton

get_pressed_button()


Signals

pressed(button: BaseButton) 🔗

Emitted when one of the buttons of the group is pressed.


Property Descriptions

bool allow_unpress = false 🔗

  • void set_allow_unpress(value: bool)

  • bool is_allow_unpress()

If true, it is possible to unpress all buttons in this ButtonGroup.


Method Descriptions

Array[BaseButton] get_buttons() 🔗

Returns an Array of Buttons who have this as their ButtonGroup (see BaseButton.button_group).


BaseButton get_pressed_button() 🔗

Returns the current pressed button.


User-contributed notes

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