RDPipelineRasterizationState
Inherits: RefCounted < Object
Pipeline rasterization state (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
| ||
|
Property Descriptions
PolygonCullMode cull_mode = 0
🔗
void set_cull_mode(value: PolygonCullMode)
PolygonCullMode get_cull_mode()
The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
float depth_bias_clamp = 0.0
🔗
A limit for how much each depth value can be offset. If negative, it serves as a minimum value, but if positive, it serves as a maximum value.
float depth_bias_constant_factor = 0.0
🔗
A constant offset added to each depth value. Applied after depth_bias_slope_factor.
bool depth_bias_enabled = false
🔗
If true
, each generated depth value will by offset by some amount. The specific amount is generated per polygon based on the values of depth_bias_slope_factor and depth_bias_constant_factor.
float depth_bias_slope_factor = 0.0
🔗
A constant scale applied to the slope of each polygons’ depth. Applied before depth_bias_constant_factor.
bool discard_primitives = false
🔗
If true
, primitives are discarded immediately before the rasterization stage.
bool enable_depth_clamp = false
🔗
If true
, clamps depth values according to the minimum and maximum depth of the associated viewport.
PolygonFrontFace front_face = 0
🔗
void set_front_face(value: PolygonFrontFace)
PolygonFrontFace get_front_face()
The winding order to use to determine which face of a triangle is considered its front face.
The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
int patch_control_points = 1
🔗
The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
If true
, performs wireframe rendering for triangles instead of flat or textured rendering.
User-contributed notes
Please read the User-contributed notes policy before submitting a comment.