ColorPicker

Inherits: VBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object

A widget that provides an interface for selecting or modifying a color.

Description

A widget that provides an interface for selecting or modifying a color. It can optionally provide functionalities like a color sampler (eyedropper), color modes, and presets.

Note: This control is the color picker widget itself. You can use a ColorPickerButton instead if you need a button that brings up a ColorPicker in a popup.

Tutorials

Properties

bool

can_add_swatches

true

Color

color

Color(1, 1, 1, 1)

ColorModeType

color_mode

0

bool

color_modes_visible

true

bool

deferred_mode

false

bool

edit_alpha

true

bool

hex_visible

true

PickerShapeType

picker_shape

0

bool

presets_visible

true

bool

sampler_visible

true

bool

sliders_visible

true

Methods

void

add_preset(color: Color)

void

add_recent_preset(color: Color)

void

erase_preset(color: Color)

void

erase_recent_preset(color: Color)

PackedColorArray

get_presets() const

PackedColorArray

get_recent_presets() const

Theme Properties

int

center_slider_grabbers

1

int

h_width

30

int

label_width

10

int

margin

4

int

sv_height

256

int

sv_width

256

Texture2D

add_preset

Texture2D

bar_arrow

Texture2D

color_hue

Texture2D

color_okhsl_hue

Texture2D

expanded_arrow

Texture2D

folded_arrow

Texture2D

overbright_indicator

Texture2D

picker_cursor

Texture2D

sample_bg

Texture2D

sample_revert

Texture2D

screen_picker

Texture2D

shape_circle

Texture2D

shape_rect

Texture2D

shape_rect_wheel


Signals

color_changed(color: Color) 🔗

Emitted when the color is changed.


preset_added(color: Color) 🔗

Emitted when a preset is added.


preset_removed(color: Color) 🔗

Emitted when a preset is removed.


Enumerations

enum ColorModeType: 🔗

ColorModeType MODE_RGB = 0

Allows editing the color with Red/Green/Blue sliders.

ColorModeType MODE_HSV = 1

Allows editing the color with Hue/Saturation/Value sliders.

ColorModeType MODE_RAW = 2

Allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).

ColorModeType MODE_OKHSL = 3

Allows editing the color with Hue/Saturation/Lightness sliders.

OKHSL is a new color space similar to HSL but that better match perception by leveraging the Oklab color space which is designed to be simple to use, while doing a good job at predicting perceived lightness, chroma and hue.

Okhsv and Okhsl color spaces


enum PickerShapeType: 🔗

PickerShapeType SHAPE_HSV_RECTANGLE = 0

HSV Color Model rectangle color space.

PickerShapeType SHAPE_HSV_WHEEL = 1

HSV Color Model rectangle color space with a wheel.

PickerShapeType SHAPE_VHS_CIRCLE = 2

HSV Color Model circle color space. Use Saturation as a radius.

PickerShapeType SHAPE_OKHSL_CIRCLE = 3

HSL OK Color Model circle color space.

PickerShapeType SHAPE_NONE = 4

The color space shape and the shape select button are hidden. Can’t be selected from the shapes popup.


Property Descriptions

bool can_add_swatches = true 🔗

  • void set_can_add_swatches(value: bool)

  • bool are_swatches_enabled()

If true, it’s possible to add presets under Swatches. If false, the button to add presets is disabled.


Color color = Color(1, 1, 1, 1) 🔗

  • void set_pick_color(value: Color)

  • Color get_pick_color()

The currently selected color.


ColorModeType color_mode = 0 🔗

The currently selected color mode. See ColorModeType.


bool color_modes_visible = true 🔗

  • void set_modes_visible(value: bool)

  • bool are_modes_visible()

If true, the color mode buttons are visible.


bool deferred_mode = false 🔗

  • void set_deferred_mode(value: bool)

  • bool is_deferred_mode()

If true, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).


bool edit_alpha = true 🔗

  • void set_edit_alpha(value: bool)

  • bool is_editing_alpha()

If true, shows an alpha channel slider (opacity).


bool hex_visible = true 🔗

  • void set_hex_visible(value: bool)

  • bool is_hex_visible()

If true, the hex color code input field is visible.


PickerShapeType picker_shape = 0 🔗

The shape of the color space view. See PickerShapeType.


bool presets_visible = true 🔗

  • void set_presets_visible(value: bool)

  • bool are_presets_visible()

If true, the Swatches and Recent Colors presets are visible.


bool sampler_visible = true 🔗

  • void set_sampler_visible(value: bool)

  • bool is_sampler_visible()

If true, the color sampler and color preview are visible.


bool sliders_visible = true 🔗

  • void set_sliders_visible(value: bool)

  • bool are_sliders_visible()

If true, the color sliders are visible.


Method Descriptions

void add_preset(color: Color) 🔗

Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.

Note: The presets list is only for this color picker.


void add_recent_preset(color: Color) 🔗

Adds the given color to a list of color recent presets so that it can be picked later. Recent presets are the colors that were picked recently, a new preset is automatically created and added to recent presets when you pick a new color.

Note: The recent presets list is only for this color picker.


void erase_preset(color: Color) 🔗

Removes the given color from the list of color presets of this color picker.


void erase_recent_preset(color: Color) 🔗

Removes the given color from the list of color recent presets of this color picker.


PackedColorArray get_presets() const 🔗

Returns the list of colors in the presets of the color picker.


PackedColorArray get_recent_presets() const 🔗

Returns the list of colors in the recent presets of the color picker.


Theme Property Descriptions

int center_slider_grabbers = 1 🔗

Overrides the Slider.center_grabber theme property of the sliders.


int h_width = 30 🔗

The width of the hue selection slider.


int label_width = 10 🔗

The minimum width of the color labels next to sliders.


int margin = 4 🔗

The margin around the ColorPicker.


int sv_height = 256 🔗

The height of the saturation-value selection box.


int sv_width = 256 🔗

The width of the saturation-value selection box.


Texture2D add_preset 🔗

The icon for the “Add Preset” button.


Texture2D bar_arrow 🔗

The texture for the arrow grabber.


Texture2D color_hue 🔗

Custom texture for the hue selection slider on the right.


Texture2D color_okhsl_hue 🔗

Custom texture for the H slider in the OKHSL color mode.


Texture2D expanded_arrow 🔗

The icon for color preset drop down menu when expanded.


Texture2D folded_arrow 🔗

The icon for color preset drop down menu when folded.


Texture2D overbright_indicator 🔗

The indicator used to signalize that the color value is outside the 0-1 range.


Texture2D picker_cursor 🔗

The image displayed over the color box/circle (depending on the picker_shape), marking the currently selected color.


Texture2D sample_bg 🔗

Background panel for the color preview box (visible when the color is translucent).


Texture2D sample_revert 🔗

The icon for the revert button (visible on the middle of the “old” color when it differs from the currently selected color). This icon is modulated with a dark color if the “old” color is bright enough, so the icon should be bright to ensure visibility in both scenarios.


Texture2D screen_picker 🔗

The icon for the screen color picker button.


Texture2D shape_circle 🔗

The icon for circular picker shapes.


Texture2D shape_rect 🔗

The icon for rectangular picker shapes.


Texture2D shape_rect_wheel 🔗

The icon for rectangular wheel picker shapes.


User-contributed notes

Please read the User-contributed notes policy before submitting a comment.

Previous Next