RDUniform
Inherits: RefCounted < Object
Shader uniform (used by RenderingDevice).
Description
This object is used by RenderingDevice.
Properties
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Methods
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void | |
get_ids() const |
Property Descriptions
The uniform’s binding.
UniformType uniform_type = 3
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void set_uniform_type(value: UniformType)
UniformType get_uniform_type()
The uniform’s data type.
Method Descriptions
Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.
void clear_ids() 🔗
Unbinds all ids currently bound to the uniform.
Returns an array of all ids currently bound to the uniform.
User-contributed notes
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